Thanks, Don.  We still need to get together for that beer. *grin*

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of djc
Sent: Thursday, December 15, 2005 10:13 AM
To: [email protected]
Subject: Re[2]: audyssey: Darn it, James!

Really great to see you back on the list bro and Merry Christmas.


*********** REPLY SEPARATOR  ***********

On 12/15/2005 at 9:04 AM James from Alchemy wrote:

>Hi, Ken.
>
>Thanks.  How have you guys been?  Haven't seen you around in ages.
>
>The music position is actually right behind the player.  The reason I did
>this was so the main game sounds would be in the front channel speakers
and
>offer separation between the two.  One of the problems I've noticed in
most
>accessible games that use music is that it can very easily get out of hand
>to where it all mushes together and detracts from the
>accessibility/playability.  By moving the music back, you can still have
>loud music while still maintaining playability.  Of course, you only
>benefit
>from that with surround sound speakers. *grin*
>
>The frontward and backward mouse idea could work if moving it ahead set
the
>player at a constant forward motion and pulling it back stopped the
player,
>but if you had to continually slide the mouse forward and backward and
>restart the origin of the mouse, it'd make the rest of the movements
>inaccurate.
>
>- James
>
>-----Original Message-----
>From: [email protected] [mailto:[EMAIL PROTECTED] On
>Behalf Of ken downey
>Sent: Wednesday, December 14, 2005 11:34 PM
>To: [email protected]
>Subject: audyssey: Darn it, James!
>
>Darn you James!  You have once again sucked me into game addiction.  I've
>been sort of obsessed with mouse control for a while now, and right when I
>was getting bored with the games I have, you put out this awesome demo. 
>I'm
>using stereo headphones because I don't have surround sound yet.  Guess I
>know what I want for Christmas.  Anyway, the heavy metal music doesn't
seem
>to correspond to where the zombies are.  Also, it seems like they're on
the
>right side when I'm actually hitting them.  Is that how it's supposed to
>be?
>The only improvement I'd like to see is that you take out the keyboard
>commands altogether so that moving the mouse up moves you forward, down
>moves you backwards.  It also seems that the ammo indicator sound doesn't
>disappear when you pick up the ammo box.
>Absolutely love this game.  I know you say it's not a game, but it's
>definitely game enough for me.  In short, all I have to say is wow.  
>By the way, for those of you who haven't experimented much with the game,
c
>gives you coordinates and direction you're facing.  Very well done, James.
>Ken Downey
>DreamtechInteractive
>
>
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