I'm available both as a voice actor and a musician.  Check out Enemy Attack 
if you want to hear my work.  It's a bit cheesy, but it's supposed to be, 
because it's supposed to invoke that old '80's arcade game feel.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 30, 2005 12:28 PM
Subject: Re: audyssey: game company question


> Hi, Allan.
> Believe it or not there are many ways in which an outsider can aid
> fellow ag game companies. For example, perhaps being a voice acter.
> Many sighted game companies insert movie clips in between missions to
> tie up the story such as two people in a base. The base is under attack
> and they are talking about the attack. Eventually, the game character
> says something like:, "stay here and i'll handle this."
> Boom! you are on screen as the game character, and you, the gamer, have
> to handle it.
> Just as the gamer enters the boss level a movie comes up with the boss
> character telling the main character what a whimp he is. That he will
> crush the main character as a bug. The character says something knoble
> like, "Just come on and try me."
> Then, level starts and the battle is on.
> There only a few VI games that does this sort of thing with audio. In
> Troopenum we get a sense of this with Lord Vector popping in from time
> to time with his two cents.
> An other area is original music from VI gamers. I am ok at making up my
> own music tracks, but still it is nice to have some gamers that are
> really talented to donate original music for a small fee to a game
> project. That might get them employed as a game musician.
> Another area is answering feedback forms, submiting story suggestion
> requests, etc.
> I've noticed since I put out the request for suggestions for Star Wars I
> have gotten some really good ideas. The most likely is Jason's story
> suggestion, but Brandon and others gave some really good ideas to. So
> starting the new year I have to decide upon the actual plot of the game.
>
>
>
>
>
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