I found them once, but if you asked me where, I couldn't tell you.
----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 02, 2006 1:02 PM
Subject: RE: audyssey: Sarah bug


> Am I to assume that when you're told listen intruder, you will think twice
> about breaking into the castle, then that's the end of the demo?  Or.  Did 
> I
> just run across something randomly.
> Also, is anyone else not finding any passwords?
>
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of Brandon Cole
> Sent: Monday, January 02, 2006 11:32 AM
> To: [email protected]
> Subject: Re: audyssey: Sarah bug
>
>
> I have also encountered this bug. And another one involving spells. During
> one game I spent all my stupify charms, and upon the beginning of the 
> next,
> I had none. Or, to be more specific, the spell didn't work. The word 
> stupify
>
> was spoken, but then there was nothing. Stupid Peeves!
> ----- Original Message ----- 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 11:00 AM
> Subject: audyssey: Sarah bug
>
>
>> While testing the game, I came across the following bug.
>> It appears that the sounds aren't being recet when exiting the game.
>> For instance, if a ghost is following me, and I hit escape, I can
>> still hear the ghost, even though I am at the main menu. Same thing
>> happens when I pick
>> up items.
>> Don't know if anyone else experiences this problem.
>> I have tested this several times, and it always occurs.
>>
>>
>>
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