Yah same ehre. especally since I love sound engeneering and that is one of my degrees and I just plane love it. Check out my site at http://onj.andrelouis.com/marrie/ TC all. ----- Original Message ----- From: "Brandon Cole" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 03, 2006 7:37 AM Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and Wizardry.
> Hmm. Well I guess that all depends on standards. It's totally up to the > developer, and I can respect that. Still, I think a game of this magnitude > will remain forever wanting in this department. Plus, I know several > people > that would work for free. Myself, for instance. Haha. > ----- Original Message ----- > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 03, 2006 10:29 AM > Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and > Wizardry. > > >> Hi Brandon >> I think everyone including myself would like to use human actors for the >> games but there are several problems with humans. >> 1. their voices change so they have to do many re-reads to get the same >> tone >> and pace. >> 2. Recording humans takes more editing than a synthesizer especially if >> the >> human isn't in a recording studio. I spent hours editing out cars and >> airplanes from my human voice recordings. >> 3. If you need a new sentence at midnight a synthesizer is right there to >> help. >> 4. Synthesizers cost less than humans. >> 5. synthesizer voices do not change so it will be the same today as it >> was >> ten years ago. >> >> When I was doing games with real human voices and I did eight games this >> way, it would take a week to do what I can do in an hour with a >> synthesizer. >> So to do what I did in Sarah would take an extra two years if using human >> voices. >> Or it would cost me lots of money hiring professional voices and a >> recording >> studio. >> Sincerely, >> Phil >> >> >> ----- Original Message ----- >> From: "Brandon Cole" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Monday, January 02, 2006 9:28 PM >> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >> Wizardry. >> >> >>> I don't know, this is just my opinion, but I vote for real voice actors >>> in >>> this game. I'm not even promoting myself this time, but I think it needs >>> some people. Listening to that synthesizer casting spells in that >>> monotone >>> kind of takes away from them in my opinion. >>> ----- Original Message ----- >>> From: "Sarah" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Monday, January 02, 2006 9:16 PM >>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >>> Wizardry. >>> >>> >>> >I think the howler is. sometimes I have trouble understanding dobbie, >>> >but >>> > even I the movies he was kind of wierd. >>> > ----- Original Message ----- >>> > From: "patrick" <[EMAIL PROTECTED]> >>> > To: <[email protected]> >>> > Sent: Monday, January 02, 2006 4:28 PM >>> > Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >>> > Wizardry. >>> > >>> > >>> >>I can't understand Dobby. And is he one of the voices from laquendo? >>> >> Patrick, aka the tricksta. >>> >> Visit my web site at >>> >> <http://www.patjk.com> >>> >> contact info >>> >> msn >>> >> [EMAIL PROTECTED] >>> >> aol >>> >> brnngnr >>> >> skype >>> >> pjk111 >>> >> ----- Original Message ----- >>> >> From: "Phil Vlasak" <[EMAIL PROTECTED]> >>> >> To: <[email protected]> >>> >> Sent: Monday, January 02, 2006 6:21 PM >>> >> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >>> >> Wizardry. >>> >> >>> >> >>> >>> Hi Jonnie and Liam, >>> >>> The only characters you need to understand is Sarah herself and >>> >>> Dobby >>> >>> when >>> >>> he tries to give you some help. >>> >>> The goblin and basilisk are delibertly changed so that you do not >>> >>> understand >>> >>> what they say. >>> >>> Or can Sarah speak Parsel tongue? >>> >>> As for the passwords, Harry found one of his passwords by using the >> map, >>> >>> but >>> >>> in this game there are three ways to do that. >>> >>> Phil >>> >>> >>> >>> >>> >>> ----- Original Message ----- >>> >>> From: "Liam Erven" <[EMAIL PROTECTED]> >>> >>> To: <[email protected]> >>> >>> Sent: Monday, January 02, 2006 3:30 PM >>> >>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and >> Wizardry. >>> >>> >>> >>> >>> >>>> Heh. I'm still trying to figgure out how exactly it ends. >>> >>>> >>> >>>> >>> >>>> -----Original Message----- >>> >>>> From: [email protected] >> [mailto:[EMAIL PROTECTED] >>> >>>> On >>> >>>> Behalf Of johnny tai >>> >>>> Sent: Monday, January 02, 2006 2:21 PM >>> >>>> To: [email protected] >>> >>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and >> Wizardry. >>> >>>> >>> >>>> >>> >>>> I find my problems with Sarah is that I have problem with the >> speeches >>> >>>> of >>> >>>> some characters, and also, I am having problem with the navagation >>> >>>> system- >>> >>>> was never good with pacman talk either. Hell, got trapped in the >> broom >>> >>>> closet for 20 minutes till the demo ended! JST >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> to leave send a blank Email to: >> [EMAIL PROTECTED] >>> >>>> You can contact the list owners/moderators by Emailing >>> >>>> [EMAIL PROTECTED] to go nomail send a blank message >> to: >>> >>>> [EMAIL PROTECTED] >>> >>>> change "nomail" to "normal" to resume messages. >>> >>>> Yahoo! Groups Links >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> to leave send a blank Email to: >> [EMAIL PROTECTED] >>> >>>> You can contact the list owners/moderators by Emailing >>> >>> [EMAIL PROTECTED] >>> >>>> to go nomail send a blank message to: >>> >>>> [EMAIL PROTECTED] >>> >>>> change "nomail" to "normal" to resume messages. >>> >>>> Yahoo! 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