Yah same ehre. especally since I love sound engeneering and that is one of 
my degrees and I just plane love it.
Check out my site at http://onj.andrelouis.com/marrie/
TC all.
----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 03, 2006 7:37 AM
Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and 
Wizardry.


> Hmm. Well I guess that all depends on standards. It's totally up to the
> developer, and I can respect that. Still, I think a game of this magnitude
> will remain forever wanting in this department. Plus, I know several 
> people
> that would work for free. Myself, for instance. Haha.
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 03, 2006 10:29 AM
> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
> Wizardry.
>
>
>> Hi Brandon
>> I think everyone including myself would like to use human actors for the
>> games but there are several problems with humans.
>> 1. their voices change so they have to do many re-reads to get the same
>> tone
>> and pace.
>> 2. Recording humans takes more editing than a synthesizer especially if
>> the
>> human isn't in a recording studio. I spent hours editing out cars and
>> airplanes from my human voice recordings.
>> 3. If you need a new sentence at midnight a synthesizer is right there to
>> help.
>> 4. Synthesizers cost less than humans.
>> 5. synthesizer  voices do not change so it will be the same today as it
>> was
>> ten years ago.
>>
>> When I was doing games with real human voices and I did eight games this
>> way, it would take a week to do what  I can do in an hour with a
>> synthesizer.
>> So to do what I did in Sarah would take an extra two years if using human
>> voices.
>> Or it would cost me lots of money hiring professional voices and a
>> recording
>> studio.
>> Sincerely,
>> Phil
>>
>>
>> ----- Original Message ----- 
>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, January 02, 2006 9:28 PM
>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> Wizardry.
>>
>>
>>> I don't know, this is just my opinion, but I vote for real voice actors
>>> in
>>> this game. I'm not even promoting myself this time, but I think it needs
>>> some people. Listening to that synthesizer casting spells in that
>>> monotone
>>> kind of takes away from them in my opinion.
>>> ----- Original Message ----- 
>>> From: "Sarah" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, January 02, 2006 9:16 PM
>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>>> Wizardry.
>>>
>>>
>>> >I think the howler is. sometimes I have trouble understanding dobbie,
>>> >but
>>> > even I the movies he was kind of wierd.
>>> > ----- Original Message ----- 
>>> > From: "patrick" <[EMAIL PROTECTED]>
>>> > To: <[email protected]>
>>> > Sent: Monday, January 02, 2006 4:28 PM
>>> > Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>>> > Wizardry.
>>> >
>>> >
>>> >>I can't understand Dobby. And is he one of the voices from laquendo?
>>> >> Patrick, aka the tricksta.
>>> >> Visit my web site at
>>> >> <http://www.patjk.com>
>>> >> contact info
>>> >> msn
>>> >> [EMAIL PROTECTED]
>>> >> aol
>>> >> brnngnr
>>> >> skype
>>> >> pjk111
>>> >> ----- Original Message ----- 
>>> >> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> >> To: <[email protected]>
>>> >> Sent: Monday, January 02, 2006 6:21 PM
>>> >> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>>> >> Wizardry.
>>> >>
>>> >>
>>> >>> Hi Jonnie and Liam,
>>> >>> The only characters you need to understand is Sarah herself and 
>>> >>> Dobby
>>> >>> when
>>> >>> he tries to give you some help.
>>> >>> The goblin and basilisk are delibertly changed so that you do not
>>> >>> understand
>>> >>> what they say.
>>> >>> Or can Sarah speak Parsel tongue?
>>> >>> As for the passwords, Harry found one of his passwords by using the
>> map,
>>> >>> but
>>> >>> in this game there are three ways to do that.
>>> >>> Phil
>>> >>>
>>> >>>
>>> >>> ----- Original Message ----- 
>>> >>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> >>> To: <[email protected]>
>>> >>> Sent: Monday, January 02, 2006 3:30 PM
>>> >>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
>> Wizardry.
>>> >>>
>>> >>>
>>> >>>> Heh.  I'm still trying to figgure out how exactly it ends.
>>> >>>>
>>> >>>>
>>> >>>> -----Original Message-----
>>> >>>> From: [email protected]
>> [mailto:[EMAIL PROTECTED]
>>> >>>> On
>>> >>>> Behalf Of johnny tai
>>> >>>> Sent: Monday, January 02, 2006 2:21 PM
>>> >>>> To: [email protected]
>>> >>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
>> Wizardry.
>>> >>>>
>>> >>>>
>>> >>>> I find my problems with Sarah is that I have problem with the
>> speeches
>>> >>>> of
>>> >>>> some characters, and also, I am having problem with the navagation
>>> >>>> system-
>>> >>>> was never good with pacman talk either. Hell, got trapped in the
>> broom
>>> >>>> closet for 20 minutes till the demo ended! JST
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
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