Hi, Dronvor.

I started ESP Softworks in 1999 and, by myself, developed five games--ESP
Pinball, Monkey Business, Alien Outback, Change Reaction, and DynaMan.  I
also wrote the majority of Pinball Extreme, the sequel to ESP Pinball  (even
after I sold the company, which is another reason the other titles fell
behind).

I sold ESP Softworks to Adora Entertainment--now Draconis Entertainment--who
now own the rights to those games as well as other "in the works" titles
that may or may not ever be completed.

ESP Raceway was given back to Alchemy Game Studios nearly a year later which
further pushed it's release date back in the queue since Alchemy had already
started developing other titles.

I don't think Draconis nor Alchemy are "going under" but, as with
everything, everything takes time.

- James

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Dronvor
Sent: Wednesday, January 04, 2006 8:25 AM
To: [email protected]
Subject: Re: audyssey: Fw: 2006 update



Hi all!
I believe Esp Games and Adora did combine their efforts and it seems that 
they are either going under or something.  BTW I am new on this list.

Dronvor

At 09:01 AM 1/4/2006, you wrote:
>There would also be the problem of dividing the proffit.  There would also
>be the problem, although it would be a minor one, of who distributes the
>game.  Some developers may wish to keep some of their techniques to
>themselves, too.  Divulging company secrets can lessen your uniqueness in
>the field.
>----- Original Message -----
>From: "will" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Wednesday, January 04, 2006 1:02 AM
>Subject: Re: audyssey: Fw: 2006 update
>
>
> > hi
> >
> > instead of all the game companies for the blind thinking they can cope
on
> > there own, why not colaborate with each other?
> > Isn't that obvious, instead of trying to makes names for yourselves, why
> > don't pB-games, alchemy etcetra, pull together to create this type of
> > game,
> > aren't arcade games and FPS games like Shades of doom and others getting
> > boring now?
> > Not saying the individual game companies, don't produce good games, but
> > surely if they all pulled together, wouldn't this provide the community
> > with
> > a resource into which we could all contribute?
> > Throw ideas around, use sound tallents etcetra. I know there is the
> > problem
> > of the developers each using his own coding language, be that visual
basic
> > or whatever they use and this would somehow, have to be overcome
> > just a thought?
> > will
> >
> > ----- Original Message -----
> > From: "Kellie and Lady J" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, January 04, 2006 7:54 AM
> > Subject: Re: audyssey: Fw: 2006 update
> >
> >
> >> it is unfortunate that the development of castle quest has been
stopped.
> >> i
> >> was really excited about it and wanting to play it, but i am not
> >> surprised
> >> either.  the site hadn't been updated in ages and i figured that
> >> production
> >> had stopped.  I wish someone would create a game like that one day, but
> >> the
> >> work involved is much.  I play muds with the fantasy theme but to
> >> actually
> >> play an interactive game, that is more then just text scrolling across
> >> the
> >> screen and is not jaws reading in a synthisized voice, would b awesome.
> >> maybe some day that will happen.
> >> Kellie and my loveable Lady J.
> >> Of course she found it in the last place she looked.  If she hadn't,
> >> she'd
> >> still be looking.
> >> msn, [EMAIL PROTECTED]
> >> aim sionnain74
> >> skype, sabrielle
> >>
> >> ----- Original Message -----
> >> From: "simon.dowling" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Tuesday, January 03, 2006 8:46 PM
> >> Subject: Re: audyssey: Fw: 2006 update
> >>
> >>
> >>> who knows! good to see your back me bwoy.
> >>> ----- Original Message -----
> >>> From: "James from Alchemy" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Tuesday, January 03, 2006 11:38 PM
> >>> Subject: RE: audyssey: Fw: 2006 update
> >>>
> >>>
> >>> >
> >>> > Why not just move production of Castle Quest and the Void in-house?
> >>> > BSC
> >>> > Games owns the rights of those two, no?
> >>> >
> >>> > -----Original Message-----
> >>> > From: [email protected]
[mailto:[EMAIL PROTECTED]
> >> On
> >>> > Behalf Of simon.dowling
> >>> > Sent: Tuesday, January 03, 2006 3:27 PM
> >>> > To: audysey
> >>> > Subject: audyssey: Fw: 2006 update
> >>> >
> >>> >
> >>> > ----- Original Message -----
> >>> > From: "BSC Games News" <[EMAIL PROTECTED]>
> >>> > To: <[EMAIL PROTECTED]>
> >>> > Sent: Tuesday, January 03, 2006 8:48 PM
> >>> > Subject: 2006 update
> >>> >
> >>> >
> >>> >> Hello,
> >>> >>
> >>> >> Here is an update to what we have planned for 2006.
> >>> >>
> >>> >> It is with great disappointment that we must announce that as of
> >> January
> >>> >> 2006 BSC Games will be forced to completely stop production of two
of
> >> our
> >>> >> long term projects, the Void and Castle Quest. In the past two
years
> >>> >> we
> >>> >> have had several setbacks that have led to this decision. The main
> >>> >> contributing factor in reaching this decision is that we have had
key
> >>> >> players start on the projects with us and abandon us mid-stream.
This
> >>> >> happened to us several times. We tried to continue to keep the
> >>> >> projects
> >>> >> alive by contracting other qualified programmers and other
necessary
> >> team
> >>> >> players but with no luck. In spite of our hard efforts and hours of
> >> work
> >>> >> to keep the projects alive, we were unable to find qualified
> >> individuals
> >>> >> willing to stay committed to the projects.
> >>> >>
> >>> >> We understand that this will be extremely disappointing to those of
> >>> >> you
> >>> >> who have shown an interest in these two projects and especially
> >>> >> Castle
> >>> >> Quest. However, we hope that you will understand that we are just
as
> >>> >> disappointed as you in having to announce this situation. As many
of
> >> you
> >>> >> know, we had been working on these projects for quite a while and
the
> >>> >> decision to drop them because of uncommitted team members was not
> >>> >> easy
> >>> >> for
> >>> >
> >>> >> us.
> >>> >>
> >>> >> However, we must painfully count our losses, painfully learn our
> >> lesson,
> >>> >> and move on. We do not want to start 2006 on a sour note so we do
> >>> >> have
> >>> >> good news as well. In 2006 we do have plans to start production on
a
> >> new
> >>> >> game. However we have learned a valuable lesson through all of
this.
> >> The
> >>> >> difference this time is that on this project we will exclusively
use
> >> our
> >>> >> own staff of committed programmers and we will not be contracting
any
> >>> >> third party programmers due to our experiences in the past two
years
> >> with
> >>> >> uncommitted people.  This will give us a much better opportunity to
> >>> >> actually complete the game. We will be releasing more information
on
> >> the
> >>> >> game as we get closer to actually starting production on it.
> >>> >>
> >>> >> In the mean time stay tuned to www.BscGames.com for updates.
> >>> >>
> >>> >> Regards,
> >>> >> BSC Games
> >>> >>
> >>> >>
> >>> >>
> >>> >>
> >>> >>
> >>> >> __________ NOD32 1.1350 (20060103) Information __________
> >>> >>
> >>> >> This message was checked by NOD32 antivirus system.
> >>> >> http://www.eset.com
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