That sucks!

----- Original Message ----- 
From: "JustinFromBSCGames" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 04, 2006 2:15 PM
Subject: audyssey: RE: Fw: 2006 update


> Hi Tom,
>
> When working with professional game developers, such as the one from 
> Valve, Owning the rights to the game source was extremely expensive. 
> Actually there would be no way any of us could ever afford it. If I took 
> out a loan to pay for it I would never be able to make it up from the 
> amount of sales I would make from the market. So, a way to get a state of 
> the art game produced at an affordable rate was to let the programmers 
> keep the rights to the source and me exclusively sell the game and have 
> rights to the game title.
>
> In addition to this, as any programmer knows, programmers by nature are 
> stingy with their source code. Some feel that they have worked hard enough 
> to accomplish something and to share it with others is just not going to 
> happen regardless of how much you would want to pay. By letting the 
> programmers keep the source, their baby,  that got past that ego hiccup 
> too.
>
> cq was to be an online multiplay game and the void was just a first person 
> shooter.
>
> Thanks  for the good luck wishes. Programming my own engine and level 
> creation tools will take some time but will be a rewarding experience.
>
> Catch you on the AGDev list grin.
>
> Regards,
> Justin - BSC Games
>
> Hi, Justin.
> It is ashame it ended up this way, but in all honesty the biggest
> mistake was not owning the rights to the game source which is a major
> problem with anyone in that situation.
> I am interested to note how much work was involved in CQ and Void. I
> only vaguely remember the titles, but don't know much about them
> personally. Were they like some kind of multiplayer online games?
> Perhaps we could have built our own engine to handle those types of
> game. While I primarily do C# .net these days I was once a C++ programmer.
> Anyway, I  guess it is live and learn, and count the losses and go
> on.Good luck with your new adventures.
>
>
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>
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