Hi.
Back when SOD first came out I also thought the voice for SOD was a true 
synth. I only learned afterward that David was the voice behind the game.
In the end I did some experimentation with gold wave and my own voice 
and came up with a ruff aproximation of the voice. I didn't write down 
all the steps but I do know I had to add flange and increase the pitch 
on the file to get my version of the SOD voice.



FigureInTheCloak wrote:
> No kidding.  I wouldn't have guessed that that was actually a real voice. 
> NO offense to him.
>
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 05, 2006 9:33 AM
> Subject: audyssey: Voice of SOD
>
>
>   
>> Hi Figure,
>> I have to laugh at that since Shades of Doom's voice is David Greenwood's
>> voice altered to sound like a synthesizer.
>> When he was working on SOD back in 1998 and 1999, there were no good 
>> quality
>> synthesizers to create wave files from.
>> It is ironic that at the time in the future of SOD, synthesizers will 
>> sound
>> just like humans.
>> I told David he should put out a version with his voice
>> un-altered.
>>
>> Phil
>>
>>
>> ----- Original Message ----- 
>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, January 05, 2006 12:45 AM
>> Subject: Re: audyssey: Sarah's voice
>>
>>
>>     
>>> Yes.  In Shades of Doom, the digital voice works, because it's supposed 
>>> to
>>> be a computer talking at you and your own character doesn't speak.  But
>>>       
>> for
>>     
>>> something like this, where you've got supposedly live characters
>>> interacting, than a synthesized voice just wouldn't have the realism that
>>> having real voice actors would give to the experience of being in the 
>>> game
>>> world.
>>>
>>> ----- Original Message ----- 
>>> From: "johnny tai" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Wednesday, January 04, 2006 2:28 PM
>>> Subject: RE: audyssey: Sarah's voice
>>>
>>>
>>>       
>>>> I think there's a middle road: not all voices have to be real, not even
>>>>         
>> all
>>     
>>>> Sarah's voice I don't think. For exampl, the directional ones, I don't
>>>> care
>>>> if they are real voice or not, but the spells would work much better if
>>>> they
>>>> were casted in real voice.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] 
>>>> [mailto:[EMAIL PROTECTED]
>>>> Behalf Of Thomas Ward
>>>> Sent: Tuesday, January 03, 2006 7:32 PM
>>>> To: [email protected]
>>>> Subject: Re: audyssey: Sarah's voice
>>>>
>>>>
>>>> hi.
>>>> Charles is right. Especially, in an unfinished game a developer can
>>>> upgrade, work on fixes, etc very quickly just by using computer voices.
>>>> Later when the game is near done and all the dialog etc is worked out
>>>> find human's to play the parts.
>>>> Some voices like Cepstral and the Neo voice make quite good cheep 
>>>> actors
>>>> at that for this. grin.
>>>>
>>>>
>>>> Charles Rivard wrote:
>>>>         
>>>>> Game changes and upgrades can be done so much more easily and quickly
>>>>>           
>>>> using
>>>>         
>>>>> the method that Phil is using.  Plus the unnecessary time and expense
>>>>>           
>> of
>>     
>>>>> using humans to record the speech.  I totally understand where he's
>>>>> coming
>>>>> from on this one
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "johnny tai" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Tuesday, January 03, 2006 11:29 AM
>>>>> Subject: RE: audyssey: Sarah's voice
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> If everyone take a look at the sound files of Grizley Gultch, they've
>>>>>> included the files that are situatiions when the actors made 
>>>>>> mistakes-
>>>>>> quite
>>>>>> funny really. And Phil, look at it this way, if you can get good
>>>>>> volunteers,
>>>>>> and put in alot of aditional times on this, you might sell it for 50
>>>>>> dollars
>>>>>> instead of 30, and most of us, I think, would be glad to pay that
>>>>>>             
>> extra
>>     
>>>>>> 20.
>>>>>> JST
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>>             
>> [mailto:[EMAIL PROTECTED]
>>     
>>>>>> Behalf Of Phil Vlasak
>>>>>> Sent: Tuesday, January 03, 2006 7:40 AM
>>>>>> To: [email protected]
>>>>>> Subject: Re:audyssey: Sarah's voice
>>>>>>
>>>>>>
>>>>>> Hi Sarah,
>>>>>> I have made the recording voice offer to many people and they have
>>>>>>             
>> said
>>     
>>>>>> yes,
>>>>>> then they find out that it would take many days to record the 500 or
>>>>>>             
>> so
>>     
>>>>>> wave
>>>>>> files for the game and they say no real quick.
>>>>>>
>>>>>> They all need to be recorded in a quiet place done in 22k 16 bit mono
>>>>>> format
>>>>>> and many with the same tone pitch and pace.
>>>>>> Especially the numbers and parts of sentences that must be joined
>>>>>>             
>>>> together
>>>>         
>>>>>> to form sentences.
>>>>>>
>>>>>> Lastly the voice of Sarah must be in the right age range, so if the
>>>>>>             
>>>> person
>>>>         
>>>>>> is ten or 100 they should not apply.
>>>>>> And in most cases a female voice would be preferred for a female
>>>>>> character.
>>>>>> smiles,
>>>>>> Phil
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "Sarah" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Monday, January 02, 2006 11:02 PM
>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>>>>>> Wizardry.
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> lol. like I said I'd be willing to be sarah. lol.
>>>>>>> ----- Original Message -----
>>>>>>> From: "Mich Verrier" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Monday, January 02, 2006 7:40 PM
>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>> Wizardry.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> yes you are right maybe they should get Jim dail to provide some of
>>>>>>>> the
>>>>>>>> voices or maybe robin Williams smile
>>>>>>>> From Mich Verrier from New Liskeard Ontario Canada
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>>>>>>>> To: <[email protected]>
>>>>>>>> Sent: Monday, January 02, 2006 9:28 PM
>>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft 
>>>>>>>> and
>>>>>>>> Wizardry.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> I don't know, this is just my opinion, but I vote for real voice
>>>>>>>>>                   
>>>> actors
>>>>         
>>>>>> in
>>>>>>
>>>>>>             
>>>>>>>>> this game. I'm not even promoting myself this time, but I think it
>>>>>>>>>
>>>>>>>>>                   
>>>>>> needs
>>>>>>
>>>>>>             
>>>>>>>>> some people. Listening to that synthesizer casting spells in that
>>>>>>>>> monotone
>>>>>>>>> kind of takes away from them in my opinion.
>>>>>>>>> ----- Original Message -----
>>>>>>>>> From: "Sarah" <[EMAIL PROTECTED]>
>>>>>>>>> To: <[email protected]>
>>>>>>>>> Sent: Monday, January 02, 2006 9:16 PM
>>>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft
>>>>>>>>>                   
>> and
>>     
>>>>>>>>> Wizardry.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> I think the howler is. sometimes I have trouble understanding
>>>>>>>>>> dobbie,
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>> but
>>>>>>
>>>>>>             
>>>>>>>>>> even I the movies he was kind of wierd.
>>>>>>>>>> ----- Original Message -----
>>>>>>>>>> From: "patrick" <[EMAIL PROTECTED]>
>>>>>>>>>> To: <[email protected]>
>>>>>>>>>> Sent: Monday, January 02, 2006 4:28 PM
>>>>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft
>>>>>>>>>>                     
>> and
>>     
>>>>>>>>>> Wizardry.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> I can't understand Dobby. And is he one of the voices from
>>>>>>>>>>> laquendo?
>>>>>>>>>>> Patrick, aka the tricksta.
>>>>>>>>>>> Visit my web site at
>>>>>>>>>>> <http://www.patjk.com>
>>>>>>>>>>> contact info
>>>>>>>>>>> msn
>>>>>>>>>>> [EMAIL PROTECTED]
>>>>>>>>>>> aol
>>>>>>>>>>> brnngnr
>>>>>>>>>>> skype
>>>>>>>>>>> pjk111
>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>> Sent: Monday, January 02, 2006 6:21 PM
>>>>>>>>>>> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>> Wizardry.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>>>>>>>> Hi Jonnie and Liam,
>>>>>>>>>>>> The only characters you need to understand is Sarah herself and
>>>>>>>>>>>>
>>>>>>>>>>>>                         
>>>>>> Dobby
>>>>>>
>>>>>>             
>>>>>>>>>>>> when
>>>>>>>>>>>> he tries to give you some help.
>>>>>>>>>>>> The goblin and basilisk are delibertly changed so that you do
>>>>>>>>>>>>                         
>> not
>>     
>>>>>>>>>>>> understand
>>>>>>>>>>>> what they say.
>>>>>>>>>>>> Or can Sarah speak Parsel tongue?
>>>>>>>>>>>> As for the passwords, Harry found one of his passwords by using
>>>>>>>>>>>> the
>>>>>>>>>>>> map,
>>>>>>>>>>>> but
>>>>>>>>>>>> in this game there are three ways to do that.
>>>>>>>>>>>> Phil
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>>> Sent: Monday, January 02, 2006 3:30 PM
>>>>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>> Wizardry.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>                         
>>>>>>>>>>>>> Heh.  I'm still trying to figgure out how exactly it ends.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>>>>>>>>> On
>>>>>>>>>>>>> Behalf Of johnny tai
>>>>>>>>>>>>> Sent: Monday, January 02, 2006 2:21 PM
>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>>> Wizardry.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I find my problems with Sarah is that I have problem with the
>>>>>>>>>>>>> speeches
>>>>>>>>>>>>> of
>>>>>>>>>>>>> some characters, and also, I am having problem with the
>>>>>>>>>>>>> navagation
>>>>>>>>>>>>> system-
>>>>>>>>>>>>> was never good with pacman talk either. Hell, got trapped in
>>>>>>>>>>>>>                           
>> the
>>     
>>>>>>>>>>>>> broom
>>>>>>>>>>>>> closet for 20 minutes till the demo ended! JST
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
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