Hi. Back when SOD first came out I also thought the voice for SOD was a true synth. I only learned afterward that David was the voice behind the game. In the end I did some experimentation with gold wave and my own voice and came up with a ruff aproximation of the voice. I didn't write down all the steps but I do know I had to add flange and increase the pitch on the file to get my version of the SOD voice.
FigureInTheCloak wrote: > No kidding. I wouldn't have guessed that that was actually a real voice. > NO offense to him. > > ----- Original Message ----- > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 05, 2006 9:33 AM > Subject: audyssey: Voice of SOD > > > >> Hi Figure, >> I have to laugh at that since Shades of Doom's voice is David Greenwood's >> voice altered to sound like a synthesizer. >> When he was working on SOD back in 1998 and 1999, there were no good >> quality >> synthesizers to create wave files from. >> It is ironic that at the time in the future of SOD, synthesizers will >> sound >> just like humans. >> I told David he should put out a version with his voice >> un-altered. >> >> Phil >> >> >> ----- Original Message ----- >> From: "FigureInTheCloak" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Thursday, January 05, 2006 12:45 AM >> Subject: Re: audyssey: Sarah's voice >> >> >> >>> Yes. In Shades of Doom, the digital voice works, because it's supposed >>> to >>> be a computer talking at you and your own character doesn't speak. But >>> >> for >> >>> something like this, where you've got supposedly live characters >>> interacting, than a synthesized voice just wouldn't have the realism that >>> having real voice actors would give to the experience of being in the >>> game >>> world. >>> >>> ----- Original Message ----- >>> From: "johnny tai" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Wednesday, January 04, 2006 2:28 PM >>> Subject: RE: audyssey: Sarah's voice >>> >>> >>> >>>> I think there's a middle road: not all voices have to be real, not even >>>> >> all >> >>>> Sarah's voice I don't think. For exampl, the directional ones, I don't >>>> care >>>> if they are real voice or not, but the spells would work much better if >>>> they >>>> were casted in real voice. >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[EMAIL PROTECTED] >>>> Behalf Of Thomas Ward >>>> Sent: Tuesday, January 03, 2006 7:32 PM >>>> To: [email protected] >>>> Subject: Re: audyssey: Sarah's voice >>>> >>>> >>>> hi. >>>> Charles is right. Especially, in an unfinished game a developer can >>>> upgrade, work on fixes, etc very quickly just by using computer voices. >>>> Later when the game is near done and all the dialog etc is worked out >>>> find human's to play the parts. >>>> Some voices like Cepstral and the Neo voice make quite good cheep >>>> actors >>>> at that for this. grin. >>>> >>>> >>>> Charles Rivard wrote: >>>> >>>>> Game changes and upgrades can be done so much more easily and quickly >>>>> >>>> using >>>> >>>>> the method that Phil is using. Plus the unnecessary time and expense >>>>> >> of >> >>>>> using humans to record the speech. I totally understand where he's >>>>> coming >>>>> from on this one >>>>> >>>>> ----- Original Message ----- >>>>> From: "johnny tai" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Tuesday, January 03, 2006 11:29 AM >>>>> Subject: RE: audyssey: Sarah's voice >>>>> >>>>> >>>>> >>>>> >>>>>> If everyone take a look at the sound files of Grizley Gultch, they've >>>>>> included the files that are situatiions when the actors made >>>>>> mistakes- >>>>>> quite >>>>>> funny really. And Phil, look at it this way, if you can get good >>>>>> volunteers, >>>>>> and put in alot of aditional times on this, you might sell it for 50 >>>>>> dollars >>>>>> instead of 30, and most of us, I think, would be glad to pay that >>>>>> >> extra >> >>>>>> 20. >>>>>> JST >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] >>>>>> >> [mailto:[EMAIL PROTECTED] >> >>>>>> Behalf Of Phil Vlasak >>>>>> Sent: Tuesday, January 03, 2006 7:40 AM >>>>>> To: [email protected] >>>>>> Subject: Re:audyssey: Sarah's voice >>>>>> >>>>>> >>>>>> Hi Sarah, >>>>>> I have made the recording voice offer to many people and they have >>>>>> >> said >> >>>>>> yes, >>>>>> then they find out that it would take many days to record the 500 or >>>>>> >> so >> >>>>>> wave >>>>>> files for the game and they say no real quick. >>>>>> >>>>>> They all need to be recorded in a quiet place done in 22k 16 bit mono >>>>>> format >>>>>> and many with the same tone pitch and pace. >>>>>> Especially the numbers and parts of sentences that must be joined >>>>>> >>>> together >>>> >>>>>> to form sentences. >>>>>> >>>>>> Lastly the voice of Sarah must be in the right age range, so if the >>>>>> >>>> person >>>> >>>>>> is ten or 100 they should not apply. >>>>>> And in most cases a female voice would be preferred for a female >>>>>> character. >>>>>> smiles, >>>>>> Phil >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "Sarah" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Monday, January 02, 2006 11:02 PM >>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >>>>>> Wizardry. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> lol. like I said I'd be willing to be sarah. lol. >>>>>>> ----- Original Message ----- >>>>>>> From: "Mich Verrier" <[EMAIL PROTECTED]> >>>>>>> To: <[email protected]> >>>>>>> Sent: Monday, January 02, 2006 7:40 PM >>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >>>>>>> Wizardry. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> yes you are right maybe they should get Jim dail to provide some of >>>>>>>> the >>>>>>>> voices or maybe robin Williams smile >>>>>>>> From Mich Verrier from New Liskeard Ontario Canada >>>>>>>> ----- Original Message ----- >>>>>>>> From: "Brandon Cole" <[EMAIL PROTECTED]> >>>>>>>> To: <[email protected]> >>>>>>>> Sent: Monday, January 02, 2006 9:28 PM >>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft >>>>>>>> and >>>>>>>> Wizardry. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> I don't know, this is just my opinion, but I vote for real voice >>>>>>>>> >>>> actors >>>> >>>>>> in >>>>>> >>>>>> >>>>>>>>> this game. I'm not even promoting myself this time, but I think it >>>>>>>>> >>>>>>>>> >>>>>> needs >>>>>> >>>>>> >>>>>>>>> some people. Listening to that synthesizer casting spells in that >>>>>>>>> monotone >>>>>>>>> kind of takes away from them in my opinion. >>>>>>>>> ----- Original Message ----- >>>>>>>>> From: "Sarah" <[EMAIL PROTECTED]> >>>>>>>>> To: <[email protected]> >>>>>>>>> Sent: Monday, January 02, 2006 9:16 PM >>>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft >>>>>>>>> >> and >> >>>>>>>>> Wizardry. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> I think the howler is. sometimes I have trouble understanding >>>>>>>>>> dobbie, >>>>>>>>>> >>>>>>>>>> >>>>>> but >>>>>> >>>>>> >>>>>>>>>> even I the movies he was kind of wierd. >>>>>>>>>> ----- Original Message ----- >>>>>>>>>> From: "patrick" <[EMAIL PROTECTED]> >>>>>>>>>> To: <[email protected]> >>>>>>>>>> Sent: Monday, January 02, 2006 4:28 PM >>>>>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft >>>>>>>>>> >> and >> >>>>>>>>>> Wizardry. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> I can't understand Dobby. And is he one of the voices from >>>>>>>>>>> laquendo? >>>>>>>>>>> Patrick, aka the tricksta. >>>>>>>>>>> Visit my web site at >>>>>>>>>>> <http://www.patjk.com> >>>>>>>>>>> contact info >>>>>>>>>>> msn >>>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>>> aol >>>>>>>>>>> brnngnr >>>>>>>>>>> skype >>>>>>>>>>> pjk111 >>>>>>>>>>> ----- Original Message ----- >>>>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]> >>>>>>>>>>> To: <[email protected]> >>>>>>>>>>> Sent: Monday, January 02, 2006 6:21 PM >>>>>>>>>>> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >>>>>>>>>>> Wizardry. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>> Hi Jonnie and Liam, >>>>>>>>>>>> The only characters you need to understand is Sarah herself and >>>>>>>>>>>> >>>>>>>>>>>> >>>>>> Dobby >>>>>> >>>>>> >>>>>>>>>>>> when >>>>>>>>>>>> he tries to give you some help. >>>>>>>>>>>> The goblin and basilisk are delibertly changed so that you do >>>>>>>>>>>> >> not >> >>>>>>>>>>>> understand >>>>>>>>>>>> what they say. >>>>>>>>>>>> Or can Sarah speak Parsel tongue? >>>>>>>>>>>> As for the passwords, Harry found one of his passwords by using >>>>>>>>>>>> the >>>>>>>>>>>> map, >>>>>>>>>>>> but >>>>>>>>>>>> in this game there are three ways to do that. >>>>>>>>>>>> Phil >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ----- Original Message ----- >>>>>>>>>>>> From: "Liam Erven" <[EMAIL PROTECTED]> >>>>>>>>>>>> To: <[email protected]> >>>>>>>>>>>> Sent: Monday, January 02, 2006 3:30 PM >>>>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and >>>>>>>>>>>> Wizardry. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>> Heh. I'm still trying to figgure out how exactly it ends. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -----Original Message----- >>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>>>>>>> On >>>>>>>>>>>>> Behalf Of johnny tai >>>>>>>>>>>>> Sent: Monday, January 02, 2006 2:21 PM >>>>>>>>>>>>> To: [email protected] >>>>>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and >>>>>>>>>>>>> Wizardry. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> I find my problems with Sarah is that I have problem with the >>>>>>>>>>>>> speeches >>>>>>>>>>>>> of >>>>>>>>>>>>> some characters, and also, I am having problem with the >>>>>>>>>>>>> navagation >>>>>>>>>>>>> system- >>>>>>>>>>>>> was never good with pacman talk either. Hell, got trapped in >>>>>>>>>>>>> >> the >> >>>>>>>>>>>>> broom >>>>>>>>>>>>> closet for 20 minutes till the demo ended! 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