There's only one version that is both a demo and a full version unlockable by authorization.
-----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Sunday, January 08, 2006 8:46 PM To: [email protected] Subject: Re: audyssey: Montezuma's Revenge Manual James. Will there be a downloadable demo available, or how can I get a demo? Thanks. Steve ----- Original Message ----- From: "James from Alchemy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 08, 2006 8:21 PM Subject: audyssey: Montezuma's Revenge Manual > > "Montezuma's Revenge" > By Alchemy Game Studios > C 2006 All Rights Reserved > > > Introduction > > Thank you for purchasing Montezuma's Revenge-often also referred to as > just > 'Monty'. We're confident that you'll spend many fun and challenging hours > playing Monty. > > Alchemy's version of Monty was inspired by an old classic game written for > several game systems published back in 1984. For it's time, it was > top-notch and had great replay value. > > An excerpt describing the original Montezuma's Revenge: > > "Revenge is one of first games of the so-called "platform" genre, an > action > game combining treasure hunting, multiple rooms, and puzzle solving. The > player commands the game's character, called "Panama Joe", moving from > room > to room in the labyrinthine underground of the 16th century Aztec emperor > Montezuma II, filled with enemies, obstacles, traps and dangers. The > objective is to score points by gathering jewels along the way. Panama Joe > must find keys to open doors, collect and use equipment, such as torches, > swords, amulets, etc. without losing his life. Obstacles are laser gates, > conveyor belts, disappearing floors, and fire pits. Movement is achieved > by > jumping, running, sliding down poles, steps, chains, etc. Enemies are the > skulls, snakes, and spiders." > > Of course, in this updated version, there is much, much more. > > In Alchemy's version, you play Arizona Smith and will risk your hide to > find > gold, gems, and artifacts and find the pieces of an ancient scroll that > will > bring untold wealth in the depths of ten mostly underground temples. But, > it will be no easy task for the temple is filled with lots of ghoulies and > treacherous environments to navigate to fulfill your dreams of > exploration, > adventure, and wealth. > > You will run, jump, crouch, climb, and swim through dozens of eerie > environments on various terrain, ladders, ropes, vines, conveyer belts, > platforms, and much more. You will fight lots of adversaries to and > overcome such creatures as rolling chattering skulls, huge tarantulas, > snakes, and undead. You'll also navigate around treacherous lava and acid > pits and various traps. Along the way you'll find and acquire various > tools > such as picks and torches to uncover buried treasures or to light your > path. > > Game Objective and Layout > > The objective of the game is fairly straightforward-explore and navigate > and > collect treasure along the way while either avoiding or killing the > dangerous creatures that lurk inside ten different temples until you make > your way to the master tomb. > > After you complete each level, you will descend further into the > underground > depths by jumping between ropes and collecting bonus gems in mid-air. > > If you are able to find all ten pieces of the ancient script-one piece is > found on each of the ten levels-then you may read it to open the master > tomb > where you will find a treasure of untold value. That is, of course, if > you > can defeat The Guardian. > > This game is known as a side-scrolling platform game. This means that you > are playing the game from a side view with your audio perspective always > centered. > > For example, if you were walking down a hallway to the right, you would be > using your right key to do so. To turn around and return to the direction > from which you just came, you would use the left key. > > As you walk across the ground, the various sounds of the game will pan > between your left and right speakers (you're perspective is in the center > between them). So, if you hear a gem sound to your right, you would use > the > right key to move toward it until it was centered-straight in front of > you-then jump to grab it. If you were to continue moving right instead of > grabbing it, the gem sound would move toward the left of you. > > During the game you'll walk on different types of ground coverings, climb > up > and down ladders, ropes, and vine, jump and run across disappearing and > reappearing platforms, ride automatic conveyor belts, slide down quick > streams of water to leap and capture gems, swim through water, and escape > quicksand. > > You'll also jump over, sword crush, and whip enemies, catch golden scarabs > with a net, dig for precious artifacts and light your way through pitch > black secret areas if you're lucky enough to find a torch for bonus > treasure. > > And, much, much more.. as you will see as you read on through this > document. > > As an optional setting for owners of surround sound speaker setups, the > game > perspective may be rotated ninety-degrees so it's played forward/backward > facing. > > Registering Your Software > > After installing the setup package for Montezuma's Revenge, it will start > in > demonstration mode which allows you to play the first two temple levels > only. To activate the product to unlock the entire game, you must first > enter your registration key and then request authorization via the > Internet > or telephone. Once registered and authorized, the game will always start > in > the full version mode. > > Note: Alchemy Game Studios takes a strong stance against software piracy. > Do not share you registration information with any one else under any > circumstances. If anyone other than the registered user attempts to > activate this product without the express permission of Alchemy Game > Studios, the registration key will be invalidated and the game will be > downgraded to demo mode. It is wise to decide which machine you'd like to > activate the game on because we will only allow reactivation a reasonable > number of times and the product will have to be deactivated on the prior > machine before reactivation on the new machine can occur. > > The registration and authorization wizard is located in the game's program > folder located in the Start Menu/Programs/Alchemy Game Studios/Montezuma's > Revenge folder. Once run, you will be provided instructions and prompted > for information to complete activation. > > Starting The Game And Menu System > > This game is self-voicing and requires you to unload any screen reading > software you may have loaded before playing. > > The menu system is used to start a new game, load previous games, set > options, listen to sample game sounds, test your speaker configuration, > and > exit the program. > > The menus are navigated with the up and down arrow keys. To access a > sub-menu, simply press the ENTER key. > > Navigation and Keyboard Commands > > Following is a default key listing use for player movement: > > Numpad 4 - Move Left > Numpad 6 - Move Right > Numpad 8 - Climb Up (ladders, ropes, vines, etc.) > Numpad 2 - Climb Down / drop off rope end > Numpad 0 - Jump / Swim / Leap > > Facing Perspective Mode player movement key listing: > > Numpad 8 - Move Forward > Numpad 2 - Move Backward > Numpad 4 - Turn Around > Numpad 6 - Turn Around > Numpad 9 - Climb Up (ladders, ropes, vines, etc.) > Numpad 3 - Climb Down / drop off rope end > > Other player key function listing: > > Numpad Insert - Speak Health > Numpad Asterisk - Inventory Toggle > Numpad Minus - Map Units From End of Level > Numpad Plus - Use Whip > Numpad Enter - Use Net > Numpad Period - Use Shovel > > Control Key - Run > Shift Key + Direction Key - Review Mode (describes surrounding objects) > > F1 - Toggle Music On/Off > F2 - Increase Music Volume > F3 - Decrease Music Volume > F4 - Toggle Perspective Mode > > Note: Key reassignment is available from the options menu. > > Game Objects & Geometry > > The following objects and geometry that are in the game are described > below > and how to interact with them: > > Ground Surfaces > > As you walk, run, or land from a jump or survivable fall, you'll encounter > many different types of ground surfaces that are auditorily different. > Most > of them have no other consequence than to provide a contextual > environment, > but some are cues and maybe even dangerous. > > The contextual ground sounds include: concrete, dirt, grass, metal, mud, > sand, shallow water, and wood. > > Crumbling ledge edges warn you of drop-off's that could potentially lead > to > an unsurvivable drop. Some chasms may be able to be jumped across for > bonus > booty or to reach other areas. > > Acid pits and fire pits spell instant death if fallen or jumped into. > Often, they will need to be jumped over to reach other areas of the level. > > There is also water that requires swimming in order to reach the other > side. > Swimming is described elsewhere in the manual. > > Game World Geometry > > The geometry within the game world is fairly simple and consists mostly of > ground surfaces (described previously), walls, doors, and climbables > (ladders, vines, ropes, and magnetic levitation streams (mag levs). > > Walls are just that; solid walls that cannot be walked through. You'll > hear > a thud-like sound once as you come in contact with the wall and you'll > need > to return to area that you came from. > > In Monty, you'll spend quite a lot of time looking for keys to open > various > colored doors. Each key you find will match the same color door in order > to > open it. There are four colors of keys and doors: red, green, blue and > white. > > Climbables and Movables > > In Monty, there are plenty of opportunities to climb including ladders, > vines, ropes, and mag levs. There are also objects and devices to move > you > from place-to-place such as warps, conveyor belts, streams, and > reappearing > platforms. > > There are metal ladders to climb all over most of the levels. As you're > walking along, you may hear a metallic sound under your feet. This is > always a cue that you're either at the bottom of a ladder that you can > climb > up or at the top of a ladder that you can climb down. The metallic sound > is > slightly different in each case. You may also jump onto ladders from the > side. When you reach the top, you will automatically jump up off the > ladder > and, if you're lucky, might even grab something mid-air to make the climb > worth it! > > You may also find vines and ropes hanging from the ceiling in various > areas > that allow you to climb and jump from vine-to-vine or rope-to-rope to > secret > areas, platforms, or other sections of the level. > > When you've jumped onto or up to a vine, you'll quickly begin sliding down > it as they're somewhat slippery. In order to prevent slipping off the > bottom of the vine-and, to whatever perilous tragedy may lurk below-you'll > need to occasionally climb upward. > > > Ropes are easily clung to and don't require constant climbing as the vines > do. Also, in order to know when you've reached the bottom of a rope, an > auto-stop feature has been added so your character stops automatically at > the bottom end of a rope until you release the down key and press it down > again. Otherwise, you may either climb back up the rope or jump over to > another or to a ground platform. > > Magnetic levitation streams-or, Mag Levs-are levitating streams that pull > you upward very quickly without having to climb as you do a ladder. This > occurs due to supernatural magnets in some areas of the levels and, if > there > happens to be an opening above you, unable for the floor and ceiling to > oppose each other, stream upward, taking you with the field. Cooler than > a > glass elevator, huh? > > Occasionally, you may come across an eerie humming sound that, if you jump > into, will warp you to another area of the game map. Sometimes, this will > be necessary to advance through the level, but other times they may lead > to > secret areas. Just be careful not to lose your bearings and get lost! > > Conveyor belts are belts that will carry you along in one direction or the > other automatically. You may come across staggered conveyor belts to jump > onto or adjacent conveyor belts to reach another location. Sometimes, > you'll need to walk against the direction of the conveyor belt in order to > avoid falling off the other side instead of jumping to your destination. > And, they may be moving in different directions. > > Streams are shallow, but quickly move streams of water that carry you > quickly from one area to another. You can, however, perform short jumps > upward while being whisked down them in order to grab gems and other > items. > > Reappearing platforms are solid platforms you can jump onto and walk or > run > across that appear and disappear at certain intervals. They may also be > adjacent and/or staggered. To use them, listen to their timing before > deciding to jump onto or walk across one. > > Since rooms and areas are constructed with walls and doors and, sometimes, > climbable structures, you can be sure that there will always be a way out > of > a room or area. The trick is to just explore and find out how! > > Traps and Hazards > > There are various traps in Monty that you need to be on the look out for > including falling boulders, rolling boulders, ground spikes, electric > plasma > fields and quicksand. > > Falling boulders occur when standing too long in an unstable area. They > will damage your health unless you make a quick getaway through the area > you're trying to navigate. > > Rolling boulders are boulder traps that will roll toward you and cause > instead death if you're crushed. Always roll away from the boulder, i.e. > if > you hear the boulder begin rolling in your left speaker, continue moving > toward the right until you're safe. This often involves ending the escape > with a jump across a chasm, but may involve other situations as well. > > Ground spikes are long, sharp spikes that are set into holes in the ground > that will shoot up if stood on for too long, impaling and killing you > instantly, but definitely a Polaroid moment. > > Electric fields are columns of electric plasma that travel from the > ceiling > of an area to the ground directly below. Most of the time, they are only > on > intermittently and you know this because of the high-energy sound they > make. > There may be more than one column of fields to move past quickly or oddly > spaced columns of field with resting spaces in between them to navigate > to. > Be careful, though, because they'll suck away your health quickly. > > Quicksand requires swimming through much like the deep water previously > described in the ground surfaces section. Quicksand is much more > challenging to get through because of its viscosity. > > Game Creatures and Adversaries > > Deep within the depths of the tombs, you will come across other > treacherous > and deadly obstacles that you will have to overcome or interact with on > some > basis. These include snakes, rolling skulls, poisonous spiders, tigers, > and > golden scarabs (non-harmful). > > Snakes are usually stationary, but sometimes may slither around as well. > They're bite is venomous and, if you are bitten, your health will slowly > decrease over time until you are dead. The only way to stop this deadly > progression is to find a healing potion (see miscellaneous items about > potions). More often, you'll simply want to either jump over them or avoid > them, but if you're lucky enough to find a whip, you can get rid of the > vile > creatures. > > Rolling skulls haunt the hallways of the temples still undead stuck > between > here and the afterlife. They may roam freely or roll within confined > areas, > slowly or quickly. As you approach them, their sound changes until you > get > too close for it to be too late. As with the snakes, it's best to either > jump over them or avoid them, if possible. If you're lucky enough to find > a > sword laying around one of the tombs, you can crush them dead. > > Also lurking about the temple are poisonous spiders. They scurry around > at > various speeds and, like the skulls, may roam around or stay confined to > various rooms. Your only defense against these beasties is to jump or > avoid. > > Now and then, tigers will roam the more open areas of the temple and > sometimes stray within its depths. They are silent until they begin their > chase and your only hope is to be quick on your feet. > > Golden scarabs sometimes take flight from the ground and, if you have a > net > and are quick it, you may even catch a few to increase your treasure > stash. > > Treasure Items > > You'll have to work hard to collect as much treasure as you can on your > journey. > > The main two items you're searching for are gems and gold. As mentioned > previously, golden scarabs may be caught with the net, too. > > There are also precious artifacts buried within the ground inside the > temples. If you are lucky enough to find a shovel, you may find valuable > artifacts to add to your collection. > > It's been rumored that within each of the ten temples lies a piece of an > ancient scroll that's worth a fortune. If you find all ten pieces, all > the > other treasure you've found will pale in comparison to the wealth you will > amass. > > Miscellaneous Items > > Aside from the objects and creatures described above, there are also other > items that will aid you along your journey. They include shovels, swords, > torches, potions, health urns, whips, and nets. > > As previously described, the shovel is used to dig for artifacts. If you > walk over a section of dirt ground and dig, you may find a number of > artifacts. If you're not being chased by a tiger or a rolling boulder, > dig > as long as you continue to find artifacts in that spot. Different spots > have a different quantity of artifacts. > > The sword is primarily used to destroy rolling skulls that you don't want > to > attempt to jump over or avoid. Once you use the sword, you'll need to > find > another one as they can't take much punishment after slicing through a > haunted, undead skull. > > If you can find them, torches are very handy for locating treasure in > rooms > or corridors that are usually dark. Once you've acquired a torch and it > begins burning, it will only last for a certain amount of time before it > goes out. Different torches you'll come across will have different burn > times. > > Potions are found and used to heal snake bites to prevent further > poisoning > (see section describing snakes). Depending on how full they happen to be, > you may also get a partial or full health increase. > > Health urns raise your health level by a certain percentage or to full > health. However, they will not heal poisonous snake bites! > > Whips are found and used to kill poisonous snakes. Depending on the size > of > the snake, you will have to whip them several times to kill them (see > section describing snakes). > > The net is used to catch golden scarabs to increase your treasure stash. > While you're walking, you will suddenly hear them begin to take flight. > If > you're quick enough with the net before they fly away, they're yours! > > Getting And Staying In Touch > > If you have questions regarding technical issues with the game or to > report > bugs, please e-mail our support team at [EMAIL PROTECTED] > > Please contact customer service for other non-technical issues by sending > an > e-mail to [EMAIL PROTECTED] > > Sales may be contacted at [EMAIL PROTECTED] for ordering > inquiries or questions about becoming a distributor of our games. > > For current relevant information regarding Alchemy Game Studios, our > products, downloads including update patches or to place an order, please > visit our website at www.alchemygamestudios.com. > > Thanks and Credits > > We'd like to thank the following people for their support and inspiration: > Jennifer North, Ryan Conroy, Joshua Johnson, Joshua Loya, and Michael > Feir. > And, of course, my children Alex, Katie and Joss. > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.13/221 - Release Date: 1/4/2006 > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
