Hi, I kind of used that term for a conversation we are having concerning a 
accessible rpg game. The artificial intelligence would have to act as the 
Dungeon master of the game, so to speak. So it would be a blind dm. I also 
am a dungeon master and since I am blind it could mean me since I wrote it.
Come to think of it, I am not sure why I put that in the subject line...oh 
well.
allan age ----- 
From: "ron" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 18, 2006 7:26 PM
Subject: Re: audyssey: blind dm II


> Hello.  I was wondering whats blind d.m.?
> ----- Original Message ----- 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 18, 2006 1:51 PM
> Subject: audyssey: blind dm II
>
>
>> Sorry , I forgot about this.
>>
>> All monsters have something called a challenge rating, or CR for short.
>> Each monsters CR is a number revealing the estimated danger such a
>> creature challenges to four characters that are the same level as the CR
>> number..
>> Hence, a CR 5 is  able to challenge a group of four adventurers. Some
>> monsters have  CR's that are less than one. These monsters are considered
>> less than one. In those situations place together the amount of monsters
>> it takes to create the CR you want, but generally this only workds for 
>> the
>> first  few levels of characters.
>> I beleive skeletons are one fourth CR. Four skeletons are then a CR of 1.
>> This would help for your game, in deciding what monsters should be
>> available to fight characters at which time.
>>
>> One Note: The CR of monsters are sometimes too low, in my opinion.
>> Especially the elementals and dragons. It should also be considered that
>> not all monsters encountered by characters should be the same CR each
>> time. I make it a general rule to make the enemy the party fights at 
>> least
>> one or two CR higher than the average levels of the party.
>>
>>
>>
>>
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