Yeh, it's starting to make sense to me too. Thanks!
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 20, 2006 8:02 PM
Subject: Re: audyssey: Roll Playing Games.
> Hi, Sarah.
> I am starting to get the hang of it. Basically, each character and
> monster has a set number of strength, armor, etc... You start with that
> as a base for your player's resistance or attack.
> Then, you roll the dice which acts as a random generator to see how much
> more damage or success you will do in that action.
> A couple of days ago Lora gave a climbing example. Let's start with your
> player's strength and climbing skill. Say that is a total of 4. that is
> what I would start with.
> then you use the d20 to add a random chance to the action. Let's say it
> comes up at 10. However, the object you are climbing is 16. With your
> skills and the random 10 combined you failed to climb the object at that
> turn.
> However, next time your roll and you roll a 14 on the d20. With your 4
> you have a total of 18 so you succeeded in climbing over the object.
> I am finding out start with memorising your character's skills, armor,
> etc and add it up for the areas you will need. then all you need do is
> add or subtract from the dice roll which is your randomiser.
>
>
>
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