yeah because world war 2 was in olden days
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 22, 2006 7:38 PM
Subject: Re: audyssey: lone wolf physics


> Hi, Alex.
> I am not sure what all is in store for LW 4.0, but you are right about
> the current physics emulation. As it happens submarines are typically
> made of steel and titanium hulls. so they are extremely heavy. Not sure
> about the specs on the World War II subs, but they would be heavy, but
> not like modern day classes.
> Not only is the physics unrealistic, but how quickly the enemies repair.
> It seams like they can repair extremely  quickly and be back to full
> strength in a matter of minutes when in real life those ships would be
> extremely damaged if not crippled.
>
>
>
> alex wallis wrote:
>> hi.
>> i've been playing lone wolf quite a bit recently and am just wondering in
>> the next version will the physics be made a bit more real life?
>> for example the slightest tap can make your sub sink even if your on a
>> quoarter power on battery with torpedo doors open considering that real 
>> subs
>> are damb heavy and made out of god knows what metals this doesn't seem 
>> very
>> realistic.
>> also if you hit something and don't sink your sub is damaged fine but
>> shouldn't the other ship or item you hit also be damaged?
>> on the subject of damage i'd have thought a sub would be equipped with 
>> some
>> basic equipment to make repairs for example a replacement periscope at
>> least.
>> also the sonar doesn't seem realistic to me because if i understand the
>> theery right the sound waves bounce off the object allowing the ship to 
>> work
>> out how close it is and perhaps what it is i'm not completely sure on 
>> this
>> point but if this is the case shouldn't the ships be able to find you 
>> more
>> easily?
>> and on the subject of ships hunting for you or attacking at 40 feet they
>> can't find me that's fine but if they can't find me how do they no when 
>> i've
>> dived if they don't no exactly wear i am in the first place? and if they
>> have a rough idea of my location logic suggests they'd drop some depth
>> charges no matter what my depth perhaps something to think about for hier
>> experience levels at what depth charges start being used?
>> anyway these are my thoughts.
>>
>>
>>
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