I haven't gotten to level 2, but I have experienced the ladder problem 
you've been having. Also, the fact that keys are required does cause some 
problems when you die and lose, well, everything. This latter is not a 
gripe, however, as Jennifer has already said they're considering changing 
that.
----- Original Message ----- 
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 27, 2006 8:27 AM
Subject: Re: audyssey: monty


> Jay,
>
> Over all, the game is great, and it has wicked potential as a platform 
> game.
> I noticed a few of those bugs myself as well, though.
> *When I got to level 2, regardless of how I'd done on level 1, I had 3 
> lives
> and 100% health. However, one hit from absolutely anything would kill me.
> *I cannot use the sword.
> *If I pick up a key, then die, the key is not in my inventory, and it's 
> not
> in the level, therefore I cannot continue.
> *Dying on level two causes some sounds not to be immediately reset. When 
> the
> level starts over, I hear a tiger running back and forth. That sound
> disappears as soon as I step in either direction.
> *The second torch in the game doesn't seem to be working.
> Sometimes, it seems like you have to find just the right spot on a ladder 
> in
> order to climb it. I have found myself stepping back and forth (both steps
> made metal sounds) just to be able to climb the ladder.
> Has anyone else experienced any of these problems? I only ask here because
> some of it could be my system.
>
> Ryan
> ----- Original Message ----- 
> From: "Jay Pellis" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 27, 2006 8:41 AM
> Subject: RE: audyssey: monty
>
>
>> Hey everyone-
>> As Michael just said, great everything on this game.  I finished the
>> first 2 levels, however the game said loading level and seemed to have
>> frozen.  So i had to exit.  Is there a bonus level after the second
>> level?
>> I also found a few other nifty i don't know if you'd call them problems,
>> bugs or just kwirks in the demo but if i mentioned those, i'd be giving
>> away some hints.
>> Again, awesome job!
>> Jay
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED]
>> On Behalf Of michael feir
>> Sent: Friday, January 27, 2006 9:37 AM
>> To: [email protected]
>> Subject: Re: audyssey: monty
>>
>>
>> You can just jump off the rope. However, it's not always at the very top
>> of
>> the rope where you have to jump off. Try a couple of creeks lower. This
>> is
>> extremely nifty. The full version is going to be frigging spectacular. A
>>
>> number of features seem to be disabled in the demo, but it's all
>> playable.
>> Patience and exparamentation are the keys to success. We haven't seen
>> anything like this before.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, January 27, 2006 9:10 AM
>> Subject: RE: audyssey: monty
>>
>>
>> > I'm having the same problem Ron
>> >
>> >
>> > -----Original Message-----
>> > From: Ron Schamerhorn [mailto:[EMAIL PROTECTED]
>> > Sent: Friday, January 27, 2006 7:58 AM
>> > To: [email protected]
>> > Subject: audyssey: monty
>> >
>> >
>> > Hi all
>> >
>> >  Just a quick and likely stupid question.  BTW yes I've read the
>> > manual before that's suggested! *grins*  How the heck does one get off
>>
>> > a rope/vine when climbing up?
>> >
>> > Thanks ahead of time.
>> > Ron
>> > Audyssey  editor
>> >
>> >
>> >
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