which is why I aggree with your approach.
Not that I blame james as the way he chooses is his own.
But All these dates that get posted.
The day comes and no game.
Then a little while later, another date.
Aggreed, there are loads of times I have to stop myself from asking stfc status
every day <grin>
At 08:21 a.m. 29/01/2006, you wrote:
>Hi, Shaun.
>I was also surprised it was so buggy as well, but I also think I can
>offer an explanation.
>Number one James has way behind on schedule. I suspect the reason the
>demo was late in coming as it has is the game has been buggy for quite
>a while, and do to public demand he decided to give them what they want.
>The screamed demo, and they got one in it's current state.
>Second, is if you were in James's position of people yelling and
>screaming electronic for this thing and he was so far behind it was
>better to do what USA Games has always done give out a public release to
>toy with while the full version is being perfected behind doors.
>
>
>shaun everiss wrote:
>> which is why I deleted it.
>> I don't mean to be a git but this demo well its buggy as others have said.
>> I think others here would aggree its not up to standard for release.
>> If all james can do is release this after a long time, then I'm not buying!
>> I'd like to have some explanation of all these bugs.
>> At 02:05 a.m. 28/01/2006, you wrote:
>>
>>> hey all
>>>
>>> I love the demo of monty--the concept that is
>>> the demo is sooo buggy
>>> first, we hang when at top of rope, so we cant even advance even a quarter
>>> into level 1, and it crashes when it escapes
>>> regards will
>>>
>>>
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