Reguardless though.  Nintendo would still own the rights to the games
even if they were 5 or 25 years old. 
It's an interesting project, but not one I have too much interest in.  I
do like double dragon style game.  I never got to fully apreciate it as
a kid.


-----Original Message-----
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 30, 2006 6:36 AM
To: [email protected]
Subject: Re: audyssey: Monty, of course


Hi.
As best as I understand copyright laws if you use the effects for 
non-commercial use then one is allowed to use them. It becomes a big 
issue when it is used for commercial games.
As for Mario I seam to recall Nintendo Game Cube has a Super Mario game.

So I am sure Nintendo has been hanging on to that title and upgrading 
for the platforms.


shaun everiss wrote:
> well the mod was free.
> We couldn't use said origional sounds.
> Ok so we we would have to make our own, I suppose we could ask 
> nentendo how much it would cost to licence sfx and music. I do wander 
> if there is still a licence and if so how much it is. Its probably not

> much to get rights to use this stuff. Think about it, this stuff is 
> old as, Its probably something like 20 bucks or something. Its just 
> sfx and music. I didn't mean we would pull sounds straight from the 
> free sl mod, it would be different if we were selling a game with that

> in there, sorry if I was not clear on that fact. Most of us old timers

> sort of know how this stuff goes anyway we just need someone who can 
> play keyboard and such. We probably couldn't use mario as actual game,

> we could ask ofcause, I don't even know if that game is still in 
> development or what. I don't even know if its selling. Also the spc 
> and nes files on zopher.net, I wander what those are licenced as.
Again I wasn't suggesting we just use the stuff straight from the mod,
firstly we are short by a couple tracks and loads of sfx for movies and
audios. At 09:58 a.m. 30/01/2006, you wrote:
>   
>> One word.  Copyright
>> Think about it guys.  Nintendo probably wouldn't dig it I think.
>>
>>
>> -----Original Message-----
>> From: shaun everiss [mailto:[EMAIL PROTECTED]
>> Sent: Sunday, January 29, 2006 10:24 AM
>> To: [email protected]
>> Subject: Re: audyssey: Monty, of course
>>
>>
>> It wouldn't be hard to actually do.
>> Liam has superliam which is almost like that.
>> we have the mod which mostly works.
>> We need more music for escape and level 7 levels.
>> on andrelouis.com you can get mario tracks that may work.
>> if you have anything to decode spc files i probabbly can send mario 
>> tracks. Sounds enemies and other things. That sould have to be 
>> changed and ofcause characters. Maybe environments but the base stuff

>> is the same. Also when you die we should have the end death sound fx 
>> for super mario to. At 03:50 a.m. 30/01/2006, you wrote:
>>     
>>> Someone should try writing super mario. heh.
>>>
>>> ----- Original Message -----
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Saturday, January 28, 2006 4:16 PM
>>> Subject: Re: audyssey: Monty, of course
>>>
>>>
>>>       
>>>> Hi.
>>>> Having now played Monty this game is making me want to play some 
>>>> more
>>>>         
>>>> of the classic side scrollers like Double Dragon. perhaps I will 
>>>> have
>>>>         
>>>> to scratch out a copy. Grin. Fortunately, I don't think double 
>>>> dragon
>>>>         
>>>> would be all that hard to write assuming i could remember the 
>>>> levels.
>>>>
>>>>
>>>> James from Alchemy wrote:
>>>>         
>>>>> Hi, Allan.
>>>>>
>>>>>
>>>>>
>>>>> In the demo, I'm not sure if there are any original sounds, but in
>>>>> the
>>>>> full
>>>>> version a number of originals make a few appearances.  Wico
>>>>>           
>> joysticks
>>     
>>>>> were
>>>>> cool!
>>>>>
>>>>>
>>>>>
>>>>> - James
>>>>>
>>>>>
>>>>>
>>>>>   _____
>>>>>
>>>>> From: [email protected]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of allan thompson
>>>>> Sent: Saturday, January 28, 2006 5:03 AM
>>>>> To: [email protected]
>>>>> Subject: audyssey: Monty, of course
>>>>>
>>>>>
>>>>>
>>>>> Hello,I remember playing  several old atari computer games in the
>>>>> old
>>>>> days.
>>>>> My friends and I would have to load the program into the olde
timey
>>>>>           
>> atari
>>     
>>>>> 800 with a cassette loader. Any little bump or movement in the 
>>>>> load
>>>>>           
>> would
>>     
>>>>> crash the load and we would have to start it again. So basically 
>>>>> you
>>>>>           
>> had
>>     
>>>>> a
>>>>> bunch of kids being very still and quiet for ten to twenty 
>>>>> minutes,
>>>>>           
>> and
>>     
>>>>> then
>>>>> a flurry of fisticuffs for the wico joystick when the game was 
>>>>> ready
>>>>>           
>> to
>>     
>>>>> play..lol
>>>>> Man, we used to play blue max, shamus, this very cool game called
>>>>>           
>> age of
>>     
>>>>> discovery, and the classic lode runner. I seem to recall playing
>>>>>           
>> monty's
>>     
>>>>> revenge as well and this  game returns back alot of memories... 
>>>>> One question for James. Was any sounds used or recreated from the 
>>>>> original game?
>>>>> Anyway, I am going to have to buy a copy for myself and my friend
>>>>>           
> >from
>   
>>>>> those
>>>>> old days. He is sighted, but playing something like this, being a
>>>>> recreation
>>>>> from a game he actually played might be very cool.
>>>>> thanks
>>>>> allan
>>>>>
>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>   _____
>>>>>
>>>>> YAHOO! GROUPS LINKS
>>>>>
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