Hey Jim,
  After some research based on your suggestion, that did the trick.
  I had to modify the flag call a bit, perhaps because I am importing the 
speechLib instead of some other .com.  I'm not really sure, as I have 
virtually no experience with .com libraries.
  But anyhow, it is working fine now.
  I owe ya one.
  Many thanks,
  Che
----- Original Message ----- 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Che" <[email protected]>
Sent: Saturday, February 18, 2006 7:36 AM
Subject: Re: audyssey: New Racing game and question for developers


> Hi Che,
>
> If you use the sapi5 speak command like
> Voice.Speak a$, SVSFlagsAsync
> a$ being the string of text that you want spoken, your program will 
> continue on while the text is being spoken.
>
> HTH and if you need any more help with it, please feel free to ask.
>
> BFN
>
>     Jim
>
> Check my web site for my free blind accessible pc dos and windows games.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> 1-440-286-6920
> Chardon Ohio
>
> [Non-text portions of this message have been removed]
>
>
>
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