Hi al Mortal Combat fans,
I am starting to develop an audiogame of a similar genre called Lethal Force.
HOwever, as I said earlier on this list, I won'T say anything specific or 
decide for a representative name or anything like this until I have a website 
to publish something that's already been ready. The reason I am letting you all 
know is because i have a few questions and that I want to give anyone the space 
for their wishes, as you can see further in this post.
And I can assure you that it's gonna take a pretty long time for this project 
or anything else to be finished. I still have to master my skills in 
programming enough to be able to produce such a massive thing, but it's 
probable that I will do a few small freebies during the time to practice what 
I've learned, and these might become available as well. :-)
I am already in the stage of having quite a few sounds and even some music 
ready, and I have almost everything planned out well, so I can give a 
description here (for those who do not exactly know what kind of game Mortal 
Combat is but might be interested). Any projects I might have dreamed about in 
here are shelved until Lethal Force is finished because this game is the one 
that's most clear to me. :-)
So it's gonna be a classic one on one fighting game. Your goal is to just beat 
your opponent to death. However, this one is inspired by the Deadly Aliance 
part of the series (I haven't had any experience with Deception personally), so 
it's gonna have these unique features and lots more:
* A profile manager, making it easily possible to have a virtually unlimited 
number of different and unique player profiles stored on one computer, keeping 
the record of the players' money, customizable setings (which are a standard, 
as well as some default ones in case you just wanna play a quick simple session 
without starting your own profile for future), and how many of the secret 
characters, costumes and arenas he/she has already unlocked, for example 
(explained below).
* Several game play modes including:
- Arcade mode (a classic tournament against a series of randomly generated 
opponents)
- Single match mode (will be used to play only one match against a desired 
character for practise (in the PS2 version of Deadly Aliance, it's used for two 
players to play against each other, one of the most addictive features of the 
game, of course, but it won't be needed here, not to mention that it'd be quite 
difficult to do or even to play))
- Team battle mode (both you and the opponent make up a team of several players 
and the goal is to defeat the other team, the more players of your team remain 
alive at the end, the better the results)
- Time attack mode (quite similar to arcade mode, except that your time is 
tracked so you can try to beat your own records for extra prize)
- Survival mode (another variation of the arcade mode. You can try to continue 
and beat your opponents after losing a match in the normal arcade mode or in 
time attack mode, but if you lose a match in survival, you're just gone. The 
goal here is to try to stay alive for as long as possible, again, it's possible 
to beat your own records for some prize.)
- Practice mode (it's used to practice various punches, attacks, combos etc. of 
a character you're currently learning against a character of your choice in a 
desired arena, where the opponent will just let you beat him like a training 
figure (optionally, you can let the computer generate the opponent or the arena 
randomly for you))
- Training quest (it's used to train the player to master his skills with a 
particular character in detail and individually. You proceed from easy tasks to 
the more difficult ones, learning everything your character can do.)
- And, of course, I really want to implement multiplayer mode which would 
support all game varieties described above. In fact, I've even thought about 
some sort of group matches (say four players in one arena and only one survives 
the match) but I'd like some feedback on this. It probably won't appear in the 
final release because I'm afraid it'd be too difficult to program or even to 
play, just like a single match of two players on one computer, and it would be 
somewhat beyond the original scope of the game.
* I would like the game to contain say ten default characters with two costumes 
and maybe a few more arenas, immediately available to the player, and at least 
the same amount of secret characters and a bit less costumes and arenas that 
have to be unlocked when you proceed further in the game.
* The entire arena thing is for environment interaction. Each match takes place 
in a different arena, and let's say that (to give an explanatory example) there 
is an acid spouter in the arena. Environment interaction means that you could 
step into the acid yourself or force your opponent to go in it, resulting in 
the unfortunate's energy to decrease radically.
* Quite similar is bleeding. If you cause a serious wound, the opponent just 
begins to bleed. So, for example, a way to defeat a difficult opponent would be 
to manage this in some way and then just keep on running away from him till he 
bleeds out. :-)
* The fighting itself will be quite complex, as a character has two different 
fighting styles and possibly a weapon as the third one, each with absolutely 
different attacks and combos. There are also a few special moves that are 
performed quite similarly for every character and that are always the same in 
each of the two major fighting styles of acharacter. Optionally, if you win, 
you can perform the so called fatality to blast your opponent to pieces in an 
extremely brutal and bloody way. The optional and additional costumes mean a 
different weapon and a different fatality. Maybe even special moves will be 
different, this is not desired yet.
* I have thought about implementing storyline, meaning that each character 
would have his/her own unique story which would be a piece of the entire game's 
story, so you would just put a piece of the puzzle into the right place when 
playing this mode. You would probably earn some more special prize than usual. 
HOwever, I don'T know whether or not to include this at all, because I've also 
thought about support for new user-created add-on characters, costumes and 
arenas. If I will implement this, then I haven'T discovered a way to do 
storylines easy enough then.
* You will earn some money for every success which will be later used to buy 
the secret characters, costumes and arenas, as well as the fatalities and even 
the cheat codes.
- The buying will be done by a tomb containing rows of hundreds of coffins, 
each one needs a different amound and even kind of money to be unlocked. Most 
coffins will be empty, some might even steal even more money, some might give 
you some, and the few wanted ones will give you a piece of the secret stuff. To 
make accessing and using the tomb even more challenging, a password thing will 
be implemented. Therefore, some of the coffins will even be able to destroy 
your current profile password, making you earn a new one.
* Statistics of every session will be kept for sharing with the others.
* The game will feature an auto-updater which will periodically look for new 
related stuff on the net.
* Support for joysticks and gamepads with force feedback effects is an 
obviosity.

Again, the game is still in the earliest stage of development so no promises 
yet. :-)
But here comes what I ask you for: :-)
1. I really wanna implement blocking into Lethal Force but I would like 
feedback on how blocking is done in the newer Mortal Combat such as Deadly 
Aliance or Deception. I've never learned how to block properly, so I don't know 
how complicated way of blocking I shall come up with for LF. :-o
2. I'd really appreciate volunteers for the character voiceovers. As you can 
see, I want as many characters as possible, but this would mean quite a few 
actors as well, because one person might act two or three characters if 
necessary but I want to avoid this if possible because one of the ways to 
differ between characters is based on them having different voices. For 
example, a player of Deadly Aliance has no sound clue as to which character is 
which (you can hear the announcer saying the names of the character as you 
choose them, so you know who will take part in the match (except arcade), but 
you often get lost during the match itself). It quite irritated me when there 
were like 5 different voices for men but just one or two for the several woman 
characters that were in the game, making it almost impossible to differ between 
the fighters in certain situations.
Your work would not be very difficult, although this depends on the point of 
view too. :-)
You'D just record several different screams and grunts, maybe a few taunts, 
notes, remarks and so on (this may be a feature of the game as well, a few 
short sayings between the rounds of the match where appropriate), and that's 
all. :-)

Thanks for your patience reading this, and I'd be grateful if you gave the 
appropriate things a thought. I will appreciate any feedback on the way.
Thanks in advance, and take care everyone,
Lukas

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