Here's a few ideas
Ball buster
Bricks Away
Brick Buster
Break Out Bananza

(there's a lot of games with super as their first word, that is why I didn't 
include that in my suggestions)

I'm just a gamer so I don't know if these are sellable or not, but I love 
language so....
Take care all,
Chris
----- Original Message ----- 
From: "ken downey" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 09, 2006 12:01 AM
Subject: Re: audyssey: things appear under control again


> It's not exactly pinball--or superbreakout.  Tell ya what--I'll put the 
> docs
> for the demo under this message and you can decide what it should be 
> called.
> Best name gets a free game!
> Super breakout--for now!!!!!!!
>
> by
>
> Dreamtechinteractive
>
> ++About the game
>
> Welcome to this demo of Super Breakout.
>
> +object of the game
>
> The object of this game is to break all the bricks in each level. This is 
> a
> very early demo and has only one level. There are seventeen columns of
> blocks arranged in eight rows, making 136 blocks. If the ball lands in the
> top center--that is, center and quietest, the blocks will shrink. If it
> lands on the bottom--that is, anywhere where it's very loud, you will hear 
> a
> crashing sound and lose that ball. The number of remaining balls will then
> be announced. There are also special places that do special things, but I
> think that I'll let you find those for yourself. After all, everybody 
> loves
> easter eggs.
>
> You'll want to familiarize yourself with the sounds. There is currently no
> sound help, but the names of the files are mostly self explanatory. Pay
> special attention to shrink and grow, as these two sounds will be heard
> when--well, when the blocks shrink or grow.
>
> ++Keystrokes
>
> There are two sets of keystrokes used to move your ball.
>
> +Like pinball?
>
> The shift keys and space keys function exactly like flippers on a pinball
> table. When the ball is anywhere from on the rightthe to just right of
> center, press right shift and the ball will go forward and left. If the 
> ball
> is in the center, hit the space bar. This not only makes it go forward but
> slows it down somewhat. This is good if you find the ball going too fast. 
> If
> the ball is anywhere from left of center to extreme left, use the left 
> shift
> key to send it to the right.
>
> Using the flippers is relatively easy, but they don't get the ball moving 
> as
> fast as you might like. Therefore, there is a second set of keys you use 
> to
> move the ball.
>
> +Wacky Breakout
>
> The rows of keys above the row with the space bar and shift keys act as a
> paddle, which, instead of being moved by the mouse, is placed at the
> position of the corresponding key. For example, pressing the l key moves 
> the
> paddle to the extreme right. If the ball is there, the paddle will hit it.
> There are nine columns of keys arranged in four rows. they are:
>
> 1 through 9
>
> q through o
>
> a through l
>
> z through period.
>
> The bottom row of keys move the ball very slowly. It is made to go mostly
> forward.
>
> The top row of keys sends the ball speeding off, but its direction is
> irratic. However, there are times when speed is all that counts, as in the
> speed bonus.
>
> +easter eggs
>
> There are currently two easter eggs--a way to make the blocks grow, and a
> way to get a lightning fast bonus in which, for one minute, you cannot 
> lose
> a ball.
>
>
>
> +checking your stats
>
> There are currently four sets of stats you can check. Use the insert key 
> on
> the six pack to find out how many blocks have been broken and how many are
> left.
>
> Use the delete key, under insert, to find out how big the blocks are.
>
> Use the home key to locate remaining bricks.  Use end to check your score.
>
>
>
> ++Sounds in the game
>
> When the game starts, you'll hear music and the SAPI text to speech voice
> welcoming you to the game. If you do not hear speech, make sure a TTS 
> engine
> is installed on your computer. You will also hear thumping noises. They 
> are
> panned across the soundscreen. They are the blocks. The deepest thumps are
> blocks closest to the bottom, while higher clicks are bricks furthest 
> away.
> You will be able to hear, by these sounds alone, where all the bricks are.
> When the ball hits one, you will hear it shatter. When this happens, the
> ball will either bounce to the left, right, ahead, or back at you. 
> Sometimes
> it can break multiple bricks, bouncing between them until it reaches the
> bottom of the soundscreen.
>
> You will hear additional sounds when the ball bounces off the sides, and a
> boing sound when it bounces off the back. You will only hear the boink 
> sound
> if the blocks are not shrunk.
>
> If the music is too loud, you can adjust it by pressing and holding the up
> and down arrow keys below the six pack.
>
> ++Scoring
>
> Scoring is simple. The closer the blocks are to the bottoms of the screen,
> (in other words, the louder the ball is,) the higher the point value for
> broken bricks. Also, the closer to the center the blocks are, the more
> points you score because the top center is the block shrinking area.
>
>
>
>
>
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