Here's a few ideas Ball buster Bricks Away Brick Buster Break Out Bananza (there's a lot of games with super as their first word, that is why I didn't include that in my suggestions)
I'm just a gamer so I don't know if these are sellable or not, but I love language so.... Take care all, Chris ----- Original Message ----- From: "ken downey" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, March 09, 2006 12:01 AM Subject: Re: audyssey: things appear under control again > It's not exactly pinball--or superbreakout. Tell ya what--I'll put the > docs > for the demo under this message and you can decide what it should be > called. > Best name gets a free game! > Super breakout--for now!!!!!!! > > by > > Dreamtechinteractive > > ++About the game > > Welcome to this demo of Super Breakout. > > +object of the game > > The object of this game is to break all the bricks in each level. This is > a > very early demo and has only one level. There are seventeen columns of > blocks arranged in eight rows, making 136 blocks. If the ball lands in the > top center--that is, center and quietest, the blocks will shrink. If it > lands on the bottom--that is, anywhere where it's very loud, you will hear > a > crashing sound and lose that ball. The number of remaining balls will then > be announced. There are also special places that do special things, but I > think that I'll let you find those for yourself. After all, everybody > loves > easter eggs. > > You'll want to familiarize yourself with the sounds. There is currently no > sound help, but the names of the files are mostly self explanatory. Pay > special attention to shrink and grow, as these two sounds will be heard > when--well, when the blocks shrink or grow. > > ++Keystrokes > > There are two sets of keystrokes used to move your ball. > > +Like pinball? > > The shift keys and space keys function exactly like flippers on a pinball > table. When the ball is anywhere from on the rightthe to just right of > center, press right shift and the ball will go forward and left. If the > ball > is in the center, hit the space bar. This not only makes it go forward but > slows it down somewhat. This is good if you find the ball going too fast. > If > the ball is anywhere from left of center to extreme left, use the left > shift > key to send it to the right. > > Using the flippers is relatively easy, but they don't get the ball moving > as > fast as you might like. Therefore, there is a second set of keys you use > to > move the ball. > > +Wacky Breakout > > The rows of keys above the row with the space bar and shift keys act as a > paddle, which, instead of being moved by the mouse, is placed at the > position of the corresponding key. For example, pressing the l key moves > the > paddle to the extreme right. If the ball is there, the paddle will hit it. > There are nine columns of keys arranged in four rows. they are: > > 1 through 9 > > q through o > > a through l > > z through period. > > The bottom row of keys move the ball very slowly. It is made to go mostly > forward. > > The top row of keys sends the ball speeding off, but its direction is > irratic. However, there are times when speed is all that counts, as in the > speed bonus. > > +easter eggs > > There are currently two easter eggs--a way to make the blocks grow, and a > way to get a lightning fast bonus in which, for one minute, you cannot > lose > a ball. > > > > +checking your stats > > There are currently four sets of stats you can check. Use the insert key > on > the six pack to find out how many blocks have been broken and how many are > left. > > Use the delete key, under insert, to find out how big the blocks are. > > Use the home key to locate remaining bricks. Use end to check your score. > > > > ++Sounds in the game > > When the game starts, you'll hear music and the SAPI text to speech voice > welcoming you to the game. If you do not hear speech, make sure a TTS > engine > is installed on your computer. You will also hear thumping noises. They > are > panned across the soundscreen. They are the blocks. The deepest thumps are > blocks closest to the bottom, while higher clicks are bricks furthest > away. > You will be able to hear, by these sounds alone, where all the bricks are. > When the ball hits one, you will hear it shatter. When this happens, the > ball will either bounce to the left, right, ahead, or back at you. > Sometimes > it can break multiple bricks, bouncing between them until it reaches the > bottom of the soundscreen. > > You will hear additional sounds when the ball bounces off the sides, and a > boing sound when it bounces off the back. You will only hear the boink > sound > if the blocks are not shrunk. > > If the music is too loud, you can adjust it by pressing and holding the up > and down arrow keys below the six pack. > > ++Scoring > > Scoring is simple. The closer the blocks are to the bottoms of the screen, > (in other words, the louder the ball is,) the higher the point value for > broken bricks. Also, the closer to the center the blocks are, the more > points you score because the top center is the block shrinking area. > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! 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