Hey Tom, yeah, I will have to search those 3rd parties out in the future,
hopefully near future. But I know that I have that to look forward to.
BEAN
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 19, 2006 2:21 PM
Subject: Re: audyssey: USA games
> Hi Richard,
> Well, planning for security should be a high priority. unfortunately
> security is one of those things it generally isn't taught in books and
> class rooms. It is usually discovered.
> For example, even though you are using C++ and compiling to a native
> binary someone with a dissasembler still can in theory decompile it to
> assembly and hack it. So you use a third-party program of your choosing
> to interupt the native code with garbage so it is impossible to
> understand what is dissassembled. Of course, this should only be applied
> after debugging your program as it kills debuggers, and other types of
> debugging tools.
>
>
> Richard Bennett wrote:
>> ok, that makes sense, don't want anyone cheating you. I haven't come
>> across
>> that part of game development, but will come across it as soon as I
>> finish
>> my first game and get ready to release it.
>
>
>
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