Games we'd like to play: accessible Pnaballs games Have you ever wanted to play Baseball without a ball? Or football without a foot, ugh, I meant ball? Now, Chicken's Zinc Games presents, accessible Pnaballs games In accessible Pnaballs Baseball, you predict which pitch the pitcher is thinking of throwing and you smack a Dixie cup with the same number near the plate with your bat. If you have guessed correctly the cup that was secretly filled by the catcher explodes in a torrent of water, spraying everyone in the vicinity! If you guess wrong you hit an empty cup and get a strike. Judges then measure the distance the water splashed and award you a base based on that distance. Yes a game of baseball with Pnaballs!
What, you say, is accessible Pnaballs Football? In this game the defensive players hide two walnuts in a player's fists. Then they gogh through several different formations mixing up who has the walnuts. The objective for the offensive team is to guess who has the nuts. On the call of hike, the offensive team moves in and tries to step on the defensive players fists. If any of the fists leave the ground the player is out of bounse and is thrown out of the play. When the crowd hears a loud crack they cheer because they know the nuts were busted. Stay tuned for accessible Pnaballs golf game, now under development. smiles, Phil ----- Original Message ----- From: "Gary Whittington" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, March 26, 2006 4:44 PM Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio environment. > That is fair to say to beat your high score. > > One point to consider is not just the replayabilities in a game but its > usage. Since accesible games don't have that great amount to pick one. > Creating a game needs to be fun enough to play again and again. Where > sighted gamers can just run out to the store to buy another game. Really > games that are gotten this way are simular in nature. Its hard enough to > come up iwth something to then creatting a game for playabilities. Big > time > gamers are more into whats new then sticking to a select few. That holds > partly true in accessible games. So creating a game with playabilites may > not be the strong point, but a game that will get usage for reasons of > subject matter, the ease in game play and how much fun. Play usage the > game is in its totalpackage. For those who love games like LoneWolf is > made > for to those who like submarines. The games for this nitch will get the > usage and therefore becomes replayable. Pinball is the small. If you > love > playing pinball then yes beating your high score is the goal of the game > and > that is what it makes it replayable, until the magic of the game wears > off. > A new Pinball game will bring that magic back, even if the new Pinball > game > is not as good as the first. This is only an example not to be confused > with the accessible Pnaballs games that are out now. My point is > revamping > or creating add ons for those who have become users of certain games. I > am > a gamer who likes to get upgrades to my favorite games that I find > replayable so I can get more use out of a game in the accessible games. > > Crash > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, March 26, 2006 12:48 PM > Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio > environment. > > >> Hi Charles, >> Yes, replay and challenge is a big part to selling games. Even more than >> graphics and sound. However, i am exploring ways of making Monty more >> replayable. >> It seams today replay values have changed since the old Atari days. In >> the original Monty had allot of replay value because you wanted to get >> as many points as possible, and find your way to the final treasure. The >> same goals applies to Monty of today. >> However, upon reading the review in Audyssey it has me gussing on what >> people think are replayable values. Isn't beating your highest score a >> goal, or has that changed socially? >> >> >> >> >> >> >> Charles Rivard wrote: >>> Not sure why? How's this for a reason: It is, after all, what you >>> use to >>> play the game. So much focus of games for the sighted gamer seems to >>> be the >>> graphics. It is the same for the blind player. Sound is the thing. Of >>> course, there should be other important aspects of a game, too, >>> whether you >>> are seing it or hearing it, such as amount of challenge and a good >>> plot that >>> lend to replay value. For me, an example would be Grizly Gulch. Good >>> sound, but where is the replay value other than the saloon? Then again, >>> there is Aliens in the Outback or Pinball Xtreme. Good sound and good >>> replay value, too. Same with Monkey Business and, um, let's see, what >>> was >>> the name of that other--oh, yeah--Super Liam. heh heh heh. >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
