On Thu, Feb 23, 2023 at 12:27 AM Ken Russell <k...@chromium.org> wrote:

> To clarify the signals from Gecko and WebKit, "No signal" should be
> considered as removed from both explanations.
>
> Hoping the Blink API owners approve this experiment - it's crucial in
> order to achieve key customer use cases.
>
> Thanks,
>
> -Ken
>
>
>
> On Wed, Feb 22, 2023 at 3:20 PM Corentin Wallez <cwal...@chromium.org>
> wrote:
>
>> Hey all,
>>
>> This is an I2E for the WebGPU / WebCodecs integration point that is not
>> part of the WebGPU v1 shipment as the WebGPU W3C group decided to remove it
>> from the V1 milestone. However it is a critical integration point for the
>> video applications looking to use WebGPU as part of their video processing
>> pipeline. So we would like to start a second original trial, specifically
>> for this feature, that developers can use to keep prototyping WebGPU video
>> processing after WebGPU v1 is shipped. Because of the weird nature of this
>> trial, I didn't know how to fill all the fields in ChromeStatus, so let me
>> know if more details are needed!
>>
>> Contact emailscwal...@google.com, kain...@google.com, bajo...@google.com
>>
>> Explainerhttps://gpuweb.github.io/gpuweb/explainer/#image-input
>> https://github.com/gpuweb/gpuweb/issues/1380
>>
>> Specificationhttps://gpuweb.github.io/gpuweb/#gpuexternaltexture
>>
>> Design docs
>> https://github.com/gpuweb/gpuweb/issues/1380
>>
>> Summary
>>
>> WebGPU exposes an API to create opaque "external texture" objects from
>> HTMLVideoElement. These object can be used to sample the video frames
>> efficiently, potentially in a 0-copy way directly from the source YUV data.
>> However the WebGPU specification for the first version of WebGPU does not
>> allow creating GPUExternalTextures from WebCodecs VideoFrame objects. This
>> capability is important for advanced video processing applications that are
>> already using WebCodecs and would like to integrate WebGPU in the video
>> processing pipeline. This features adds support for using a VideoFrame as
>> the source for a GPUExternalTexture.
>>
>>
>> Blink componentBlink>WebGPU
>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>
>> TAG review
>>
>> TAG review statusPending
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>>
>>
>> *Gecko*: No signal WebCodecs is listed as "worth prototyping" which
>> likely means this intergration is the same.
>>
>> *WebKit*: No signal WebCodecs is prototyped in Safari TP, so this
>> integration is likely interesting.
>>
>> *Web developers*: Positive
>>
>> *Other signals*:
>>
>> Ergonomics
>>
>> No ergonomic risk. This API would be used at the intersection of WebGPU
>> and WebCodec. It is designed to keep performance as high as possible by
>> allowing o-copy sampling of YUV frame data.
>>
>>
>> Security
>>
>> The lifetime management of VideoFrame was taken into account of this
>> feature. No other security considerations.
>>
>>
>> WebView application risks
>>
>> Does this intent deprecate or change behavior of existing APIs, such that
>> it has potentially high risk for Android WebView-based applications?
>>
>>
>>
>> Goals for experimentation
>>
>>
>>
>> Reason this experiment is being extended
>>
>>
>>
>> Ongoing technical constraints
>>
>>
>>
>> Debuggability
>>
>> No support.
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, Chrome OS, Android, and Android WebView)?Yes
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>> ?Yes
>>
>> DevTrial instructionshttps://github.com/gpuweb/gpuweb/issues/1380
>>
>> Flag name
>>
>> Requires code in //chrome?False
>>
>> Estimated milestones
>>
>> No milestones specified
>>
>
What milestones are you planning to experiment in?


>
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/5078348864159744
>>
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