were there any updates on this list? I just tried this on a pixel 6a and
the haptics worked to an XBox controller over bluetooth

On Wed, Jun 29, 2022 at 2:31 PM Matt Reynolds <[email protected]>
wrote:

> Compatibility depends on Android's support which isn't documented. The
> Android implementation relies on a compatible Linux driver exposing the
> FF_RUMBLE feature. I've tested a Sony DualShock 4 and a Microsoft Xbox 360
> wired controller, both worked. I would expect all of these to work based on
> the current state of Linux gamepad drivers:
>
> Microsoft Xbox 360 compatible gamepads
> Microsoft Xbox One compatible gamepads when connected over USB (but not
> over Bluetooth)
> Official Sony PlayStation 3, 4, 5 gamepads over USB or Bluetooth (but not
> third party PlayStation compatible gamepads)
> Official Nintendo Switch gamepads over USB or Bluetooth (but not third
> party Switch compatible gamepads)
>
> These devices are handled by the xpad, hid-playstation, hid-sony, and
> hid-nintendo drivers.
>
> https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c
> https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
> https://github.com/torvalds/linux/blob/master/drivers/hid/hid-sony.c
> https://github.com/torvalds/linux/blob/master/drivers/hid/hid-nintendo.c
>
>
> On Wed, Jun 29, 2022 at 3:55 AM Thomas Steiner <[email protected]> wrote:
>
>> On Tue, Jun 28, 2022 at 8:50 PM Matt Reynolds <[email protected]>
>> wrote:
>>
>>> Contact emails
>>>
>>> [email protected]
>>>
>>> Specification
>>>
>>> https://github.com/w3c/gamepad/pull/163
>>>
>>> Summary
>>>
>>> Enable support for Gamepad API dual-rumble effects through the
>>> VibrationManager API added in Android 12.
>>>
>>> Blink component
>>>
>>> Blink>GamepadAPI
>>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EGamepadAPI>
>>>
>>> Search tags
>>>
>>> gamepad <https://chromestatus.com/features#tags:gamepad>, haptics
>>> <https://chromestatus.com/features#tags:haptics>, vibration
>>> <https://chromestatus.com/features#tags:vibration>, rumble
>>> <https://chromestatus.com/features#tags:rumble>, android
>>> <https://chromestatus.com/features#tags:android>
>>>
>>> TAG review
>>>
>>> Not applicable
>>>
>>> Risks
>>>
>>> Interoperability and Compatibility
>>>
>>> Gecko: No signal
>>>
>>> WebKit: No signal
>>>
>>> Web developers: No signals
>>>
>>> Other signals:
>>>
>>> WebView application risks
>>>
>>> None
>>>
>>>
>>> Goals for experimentation
>>>
>>> The Chrome team has a limited number of gamepads and Android devices to
>>> test with. Implementing this feature behind a flag will enable us to
>>> manually test a wider range of devices.
>>>
>>
>> Could you share a list of compatible gamepads?
>>
>>
>>> Debuggability
>>>
>>> DevTools
>>>
>>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>>> Linux, Chrome OS, Android, and Android WebView)?
>>>
>>> Yes, it is already implemented on desktop Blink platforms.
>>>
>>> Is this feature fully tested by web-platform-tests
>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>>> ?
>>>
>>> No, this feature cannot be tested using automated tests because it
>>> relies on gamepad-specific behavior that can't be mocked.
>>>
>>> Flag name
>>>
>>> chrome://flags/#enable-android-gamepad-vibration
>>>
>>> Requires code in //chrome?
>>>
>>> False
>>>
>>> Tracking bug
>>>
>>> https://crbug.com/1338644
>>>
>>> Link to entry on the Chrome Platform Status
>>>
>>> https://chromestatus.com/feature/5144383549079552
>>>
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>>> .
>>>
>>
>>
>> --
>> Thomas Steiner, PhD—Developer Relations Engineer (
>> https://blog.tomayac.com, https://twitter.com/tomayac)
>>
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