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Specification https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers Summary The WebGPU maxBindGroupsPlusVertexBuffers limit is the maximum number of bind group and vertex buffer slots used simultaneously, counting any empty slots below the highest index. It is validated in createRenderPipeline() and in draw calls. This change adds maxBindGroupsPlusVertexBuffers to the GPUSupportedLimits interface, and as an accepted key by the GPUDeviceDescriptor.requiredLimits record. Blink component Blink>WebGPU <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU> TAG review None TAG review status Not applicable Risks Interoperability and Compatibility The maxBindGroupsPlusVertexBuffers limit has not yet been implemented in any browser, but it has been fully approved by the GPU for the Web Community Group, with representatives from Safari, Firefox, and Chrome. See https://github.com/gpuweb/gpuweb/issues/2749#issuecomment-1447717468 Gecko: Positive (https://hg.mozilla.org/mozilla-central/rev/5ed1439037c4) WebKit: In development ( https://github.com/WebKit/WebKit/commit/26f539228dd0a3ee85e38e886753c41955e93971 ) Web developers: Positive (https://github.com/gpuweb/gpuweb/issues/2749) Other signals: WebView application risks Does this intent deprecate or change behavior of existing APIs, such that it has potentially high risk for Android WebView-based applications? None at the moment, WebGPU currently does not ship on Android WebView. Parallel work is occurring to launch WebGPU on Android. Debuggability No DevTools changes are required, treated like any other attribute. Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, Chrome OS, Android, and Android WebView)? No All platforms will eventually have support. Will immediately be available on ChromeOS, Mac, and Windows, since those platforms already support WebGPU. Linux and Android are planned to have WebGPU support in the future, so this feature will become available when WebGPU does. Is this feature fully tested by web-platform-tests <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md> ? Yes WebGPU/WGSL have a conformance test suite (https://github.com/gpuweb/cts) that is regularly pulled into Chromium and part of the testing of Dawn/Tint in Chromium. Requires code in //chrome? False Tracking bug https://bugs.chromium.org/p/dawn/issues/detail?id=1849 Availability expectation Feature is available only in Chromium browsers for the near future, on the order of months. Other browsers intend to ship WebGPU support, but don't have specified timelines. Non-OSS dependencies Does the feature depend on any code or APIs outside the Chromium open source repository and its open-source dependencies to function? No Estimated milestones Shipping on desktop 120 Anticipated spec changes Open questions about a feature may be a source of future web compat or interop issues. Please list open issues (e.g. links to known github issues in the project for the feature specification) whose resolution may introduce web compat/interop risk (e.g., changing to naming or structure of the API in a non-backward-compatible way). None Link to entry on the Chrome Platform Status https://chromestatus.com/feature/5081403763195904 This intent message was generated by Chrome Platform Status <https://chromestatus.com/>. -- You received this message because you are subscribed to the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to blink-dev+unsubscr...@chromium.org. To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAPpwU5Lad9%3D2XfDYVLeKfnVct_FQ16kyG0UCT0WmHjzoU9fmQw%40mail.gmail.com.