On Fri, Oct 27, 2023 at 1:57 PM Mike Taylor <[email protected]> wrote:

> LGTM2 % requesting all of the review gates in the chromestatus entry.
>
Ah yes - please do start those reviews. Likely you can mark them as N/A
because this is just shipping an existing API on a new platform.


> On 10/27/23 4:25 PM, Chris Harrelson wrote:
>
> LGTM1 - this is an easy one :)
>
> On Fri, Oct 27, 2023 at 1:21 PM 'Brandon Jones' via blink-dev <
> [email protected]> wrote:
>
>> Contact emails [email protected], [email protected]
>>
>> Explainer https://gpuweb.github.io/gpuweb/explainer/
>>
>> Specification https://www.w3.org/TR/webgpu
>>
>> Design docs
>> https://gpuweb.github.io/gpuweb
>> https://gpuweb.github.io/gpuweb/wgsl
>> https://gpuweb.github.io/gpuweb/explainer
>>
>> Summary
>> This Intent to Ship is specifically for enabling WebGPU by default on
>> Android. WebGPU previously launched on Windows, MacOS, and ChromeOS in
>> M113. See https://chromestatus.com/feature/6213121689518080 for details.
>>
>> WebGPU has been available on Android behind a flag since M111, during
>> which time we have gathered feedback from developers, partners, and
>> Chrome's testing infrastructure to find and address issues on multiple
>> mobile GPU architectures.
>>
>> WebGPU is the successor to the WebGL and WebGL 2 graphics APIs for the
>> Web. It provides modern features such as “GPU compute” as well as lower
>> overhead access to GPU hardware and better, more predictable performance.
>> WebGPU is developed by the “GPU for the Web” W3C community group.
>>
>>
>> Blink component Blink>WebGPU
>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>
>> TAG review https://github.com/w3ctag/design-reviews/issues/626
>>
>> TAG review status Issues addressed
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>> With positive signals (and at least WIP implementations) from all
>> browsers and few unresolved issues in the spec repo, the compatibility risk
>> is low and mostly if other implementers find bugs in the spec as they flesh
>> out their WebGPU implementation.
>>
>>
>> *Gecko*: Positive (https://mozilla.github.io/standards-positions/#webgpu)
>>
>> *WebKit*: In development (
>> https://github.com/WebKit/WebKit/tree/main/Source/WebGPU/WebGPU)
>> Standards position issue:
>> https://github.com/WebKit/standards-positions/issues/107
>>
>> *Web developers*: Strongly positive
>>
>> Security
>>
>> See detailed security explainer:
>> https://gpuweb.github.io/gpuweb/#malicious-use
>>
>>
>> WebView application risks
>>
>> Does this intent deprecate or change behavior of existing APIs, such that
>> it has potentially high risk for Android WebView-based applications?
>>
>> None
>>
>>
>> Debuggability
>>
>> Warnings and errors are exposed via dev tools. Specialized tools can be
>> built directly in JavaScript, integrated in applications or as devtools
>> extensions.
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, Chrome OS, Android, and Android WebView)? No
>>
>> Once enabled on Android, the only Blink platform where WebGPU will not be
>> enabled by default yet is Linux.
>>
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>> ? Yes
>>
>> The WebGPU Conformance Test Suite is being built at
>> https://github.com/gpuweb/cts and can be integrated as a subdirectory of
>> WPT. It is already integreated into the Chromium CI infrastructure.
>>
>> DevTrial instructions
>> https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
>>
>> Flag name on chrome://flags --enable-unsafe-webgpu
>>
>> Finch feature name WebGPUService
>>
>> Requires code in //chrome? False
>>
>> Availability expectation Feature will initially be enabled for Adreno
>> and Mali GPUs (the majority of the mobile market) on Android 12+, with
>> other hardware and OS versions added in the future as additional testing
>> and bug fixes allow. More broadly while there is no timeline commitment
>> from Firefox or Safari both browsers are known to be actively implementing
>> WebGPU and are anticipated to ship once their implementations are
>> sufficiently conformant.
>>
>> Sample links
>> https://github.com/austinEng/webgpu-samples
>>
>> Estimated milestones
>> Shipped on desktop 113
>> OriginTrial desktop last 114
>> OriginTrial desktop first 94
>> Shipping on Android 121
>> DevTrial on Android 111
>>
>> Anticipated spec changes Discussion on the core WebGPU and WGSL
>> specification has been minimal since the API was shipped on desktop, with
>> most ongoing discussion centered around additional features that can be
>> layered onto the API. While we are still open to minor spec bug fixes at
>> this point the overwhelming majority of the spec should see no behavioral
>> changes.
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/5119617865613312
>>
>> Links to previous Intent discussions Intent to prototype:
>> https://groups.google.com/a/chromium.org/g/blink-dev/c/dxqWTSvyhDg/m/1UDaFD17AQAJ
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>>
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