LGTM3

On Wed, Nov 19, 2025 at 5:25 PM Alex Russell <[email protected]>
wrote:

> LGTM2
>
> On Wednesday, November 19, 2025 at 8:24:20 AM UTC-8 Chris Harrelson wrote:
>
>> LGTM1
>>
>> On Thu, Nov 13, 2025 at 9:25 PM Rik Cabanier <[email protected]> wrote:
>>
>>> Thanks Alex! I'm excited to see this shipped in Chrome.
>>>
>>> This feature is currently behind an experimental flag in the Meta Quest
>>> Browser because the underlying OpenXR API has a bug that will be fixed in
>>> the next version of our OS.
>>> Once that goes out, we will remove the experimental flag and I'll work
>>> on adding support in three.js.
>>>
>>> On Fri, Nov 14, 2025 at 8:25 AM Chromestatus <
>>> [email protected]> wrote:
>>>
>>>> *Contact emails*
>>>> [email protected]
>>>>
>>>> *Specification*
>>>>
>>>> https://immersive-web.github.io/webxr/#xrvisibilitymaskchangeevent-interface
>>>>
>>>> *Summary*
>>>> Adds an XRVisibilityMaskChange event that will provide a list of
>>>> vertices and a list of indices to represent the mesh of the visible portion
>>>> of the user's viewport. This data can then be used to confidently limit the
>>>> amount of the viewport drawn to in order to improve performance. To better
>>>> support this event, XRView's are also given unique identifiers to allow
>>>> easier pairing with the associated masks. This is an extension to the core
>>>> WebXR specification.
>>>>
>>>> *Blink component*
>>>> Blink>WebXR
>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebXR%22>
>>>>
>>>> *Web Feature ID*
>>>> webxr-device <https://webstatus.dev/features/webxr-device>
>>>>
>>>> *Motivation*
>>>> Without this change, pages are forced to draw to the full texture
>>>> provided for the corresponding viewport, when portions of this viewport
>>>> will not even be visible to the user, resulting in wasted work. By
>>>> providing an event to describe the clipped-to area of the viewport,
>>>> developers can save on per-frame work, and improve performance of their
>>>> experiences, by reducing the required fill rate by 5-10% depending on
>>>> device. This is given as an event because some system-level functionality
>>>> may in fact capture the entire viewport, and thus those systems would like
>>>> to toggle between having developers draw the entire viewport versus only
>>>> the area visible to the active user.
>>>>
>>>> *Initial public proposal*
>>>> *No information provided*
>>>>
>>>> *TAG review*
>>>> *No information provided*
>>>>
>>>> *TAG review status*
>>>> Not applicable
>>>>
>>>> *Risks*
>>>>
>>>>
>>>> *Interoperability and Compatibility*
>>>> *No information provided*
>>>>
>>>> *Gecko*: Positive (
>>>> https://github.com/mozilla/standards-positions/issues/218)
>>>>
>>>
>> Note: is is for the WebXR device API generally, not for this addition.
>>
>>
>>>
>>>> *WebKit*: No signal (
>>>> https://github.com/WebKit/standards-positions/issues/155) Note that
>>>> the Apple Vision Pro does ship WebXR behind a flag.
>>>>
>>>> *Web developers*: Positive Note that Meta has a pending change to
>>>> merge into one of the popular WebXR libraries pending this shipping in
>>>> other browsers.
>>>>
>>>> *Other signals*: The feature was proposed by Meta, who I believe has
>>>> this implemented in the Quest browser.
>>>>
>>>> *Ergonomics*
>>>> This is an event that is fired with a typically smallish amount of
>>>> data, but also expected to only be triggered infrequently. The feature
>>>> itself is designed to help developers improve performance of their
>>>> experiences by reducing needless work.
>>>>
>>>> *Activation*
>>>> The structure of the event is designed to cleanly work with clipping
>>>> logic within glsl, and developers from Meta already have draft changes to
>>>> merge into THREE.js, a popular WebXR library to take advantage of this.
>>>>
>>>> *Security*
>>>> N/a
>>>>
>>>> *WebView application risks*
>>>>
>>>> Does this intent deprecate or change behavior of existing APIs, such
>>>> that it has potentially high risk for Android WebView-based applications?
>>>> Feature is not exposed on WebView
>>>>
>>>>
>>>> *Debuggability*
>>>> *No information provided*
>>>>
>>>> *Will this feature be supported on all six Blink platforms (Windows,
>>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>>> No
>>>> WebXR is not supported on WebView. Sessions are really only possible on
>>>> Windows and Android, but types are not blocked on other Desktop platforms.
>>>>
>>>> *Is this feature fully tested by web-platform-tests
>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>>> Yes
>>>> https://wpt.fyi/results/webxr?label=experimental&label=master&aligned
>>>> Note that tests *do* run on the CQ. Results on wpt.fyi are blocked by
>>>> crbug.com/410607164
>>>>
>>>> *Flag name on about://flags*
>>>> *No information provided*
>>>>
>>>> *Finch feature name*
>>>> WebXRVisibilityMask
>>>>
>>>> *Rollout plan*
>>>> Will ship enabled for all users
>>>>
>>>> *Requires code in //chrome?*
>>>> False
>>>>
>>>> *Tracking bug*
>>>> https://issues.chromium.org/issues/450538226
>>>>
>>>> *Availability expectation*
>>>> Feature should be available on Meta Quest browser either now or soon.
>>>>
>>>> *Estimated milestones*
>>>> Shipping on desktop 144
>>>> Shipping on Android 144
>>>>
>>>> *Anticipated spec changes*
>>>>
>>>> Open questions about a feature may be a source of future web compat or
>>>> interop issues. Please list open issues (e.g. links to known github issues
>>>> in the project for the feature specification) whose resolution may
>>>> introduce web compat/interop risk (e.g., changing to naming or structure of
>>>> the API in a non-backward-compatible way).
>>>> None expected
>>>>
>>>> *Link to entry on the Chrome Platform Status*
>>>> https://chromestatus.com/feature/5073760055066624?gate=6599862548299776
>>>>
>>>> This intent message was generated by Chrome Platform Status
>>>> <https://chromestatus.com>.
>>>>
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>>>>
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