Hello,

Could you clarify the expected relationship between renderSizeHint and 
physical audio round-trip latency in Chrome on macOS?

When requesting a smaller render quantum, such as 64 or 32 frames, is it 
expected that the actual AudioWorklet block size can decrease without a 
corresponding reduction in physical input-to-output latency?

Specifically:

   - Does renderSizeHint influence the CoreAudio input/output buffer sizes, 
   or only the processing block size within Web Audio?
   - Are capture and output buffering configured independently of the Web 
   Audio render quantum?
   - Is there a public tracking issue or documentation covering this 
   distinction and any planned work on reducing macOS audio I/O latency?

We are interested in the expected behavior of a normal supported Chrome 
installation, without command-line flags or system-level adjustments.

Thank you for any clarification.

Jan A 

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