On Sat, 23 Aug 2014, Michael Welzl wrote:

[removing Lars and Jim from direct cc, don't want to spam them - I don't know 
if they're sooo interested in this thread?]


On 23. aug. 2014, at 01:50, David Lang <da...@lang.hm> wrote:

On Sat, 23 Aug 2014, Michael Welzl wrote:

On 21. aug. 2014, at 10:30, David Lang <da...@lang.hm> wrote:

On Thu, 21 Aug 2014, Michael Welzl wrote:

On 21. aug. 2014, at 08:52, Eggert, Lars wrote:

On 2014-8-21, at 0:05, Jim Gettys <j...@freedesktop.org> wrote:
​And what kinds of AP's?  All the 1G guarantees you is that your bottleneck is 
in the wifi hop, and they can suffer as badly as anything else (particularly 
consumer home routers).
The reason why 802.11 works ok at IETF and NANOG is that:
o) they use Cisco enterprise AP's, which are not badly over buffered.

I'd like to better understand this particular bloat problem:

100s of senders try to send at the same time. They can't all do that, so their 
cards retry a fixed number of times (10 or something, I don't remember, 
probably configurable), for which they need to have a buffer.

Say, the buffer is too big. Say, we make it smaller. Then an 802.11 sender trying to get its time 
slot in a crowded network will have to drop a packet, requiring the TCP sender to retransmit the 
packet instead. The TCP sender will think it's congestion (not entirely wrong) and reduce its 
window (not entirely wrong either). How appropriate TCP's cwnd reduction is probably depends on how 
"true" the notion of congestion is ... i.e. if I can buffer only one packet and just 
don't get to send it, or it gets a CRC error ("collides" in the air), then that can be 
seen as a pure matter of luck. Then I provoke a sender reaction that's like the old story of TCP 
mis-interpreting random losses as a sign of congestion. I think in most practical systems this old 
story is now a myth because wireless equipment will try to buffer data for a relatively long time 
instead of exhibiting sporadic random drops to upper layers. That is, in principle, a good thing - 
but buffering too much has of!
 c!
ourse all the problems that we know.. Not an easy trade-off at all I think.

in this case the loss is a direct sign of congestion.

"this case" - I talk about different buffer lengths. E.g., take the minimal buffer that would just function, and set 
retransmissions to 0. Then, a packet loss is a pretty random matter - just because you and I contended, doesn't mean that the net 
is truly "overloaded" ?  So my point is that the buffer creates a continuum from "random loss" to 
"actual congestion" - we want loss to mean "actual congestion", but how large should it be to meaningfully 
convey that?


remember that TCP was developed back in the days of 10base2 networks where 
everyone on the network was sharing a wire and it was very possible for 
multiple senders to start transmitting on the wire at the same time, just like 
with radio.

cable or wireless: is one such occurrence "congestion"?
i.e. is halving the cwnd really the right response to that sort of 
"congestion"? (contention, really)

possibly not, but in practice it may be 'good enough'

but to make it work well, you probably want to play games with how much you 
back off, and how quickly you retry if you don't get a response.

The fact that the radio link can have it's own ack for the packet can actually 
be an improvement over doing it at the TCP level as it only need to ack/retry 
for that hop, and if that hop was good, there's far less of a need to retry if 
the server is just slow.

Yep... I remember a neat paper from colleagues at Trento University that 
piggybacked TCP's ACKs on link layer ACKs, thereby avoiding the collisions 
between TCP's ACKs and other data packets - really nice. Not sure if it wasn't 
just simulations, though.

that's a neat hack, but I don't see it working, except when one end of the wireless link is also the endpoint of the TCP connection (and then only for acks from that device)

so in a typical wifi environment, it would be one less transmission from the laptop, no change to the AP.

But even with that, doesn't TCP try to piggyback the ack on the next packet of data anyway? so unless it's a purely one-way dataflow, this still wouldn't help.


so if we try and do the retries in the OS stack, it will need to know the difference between 
"failed to get out the first hop due to collision" and "got out the first hop, 
waiting for the server across the globe to respond" with different timeouts/retries for them.

A large part of the problem with high-density wifi is that it just wasn't 
designed for that sort of environment, and there are a lot of things that it 
does that work great for low-density, weak signal environments, but just make 
the problem worse for high-density environements

batching packets together
slowing down the transmit speed if you aren't getting through

well... this *should* only happen when there's an actual physical signal 
quality degradation, not just collisions. at least minstrel does quite a good 
job at ensuring that, most of the time.

"should" :-)

but can the firmware really tell the difference between quality degredation due 
to interference and collisions with other transmitters?

Well, with heuristics it can, sort of. As a simple example from one older 
mechanism, consider: multiple consecutive losses are *less* likely from random 
collisions than from link noise. That sort of thing. Minstrel worked best our 
tests, using tables of rates that worked well / didn't work well in the past:
http://heim.ifi.uio.no/michawe/research/publications/wowmom2012.pdf

the question is if this is deployed in any comoddity OS stacks. If not, it could only help on the AP, and we are better off just locking the speeds there.


retries of packets that the OS has given up on (including the user has closed 
the app that sent them)

Ideally we want the wifi layer to be just like the wired layer, buffer only 
what's needed to get it on the air without 'dead air' (where the driver is 
waiting for the OS to give it more data), at that point, we can do the retries 
from the OS as appropriate.

I have two questions: 1) is my characterization roughly correct? 2) have people 
investigated the downsides (negative effect on TCP) of buffering *too little* in wireless 
equipment? (I suspect so?)  Finding where "too little" begins could give us a 
better idea of what the ideal buffer length should really be.

too little buffering will reduce the throughput as a result of unused airtime.

so that's a function of, at least: 1) incoming traffic rate; 2) no. retries * ( 
f(MAC behavior; number of other senders trying) ).

incoming to the AP you mean?

incoming to whoever is sending and would be retrying - mostly the AP, yes.

terminology issue here

a receiver is never going to be retrying, it has nothing to retry. It's the sender that keeps track of what it's sent and retries if it doesn't get an ack.


It also matters if you are worrying about aggregate throughput of a lot of 
users, or per-connection throughput for a single user.

From a sender's point of view, if it takes 100 time units to send a packet, and 
1-5 time units to queue the next packet for transmission, you loose a few 
percentage of your possible airtime and there's very little concern.

but if it takes 10 time units to send the packet and 1-5 time units to queue 
the next packet, you have just lost a lot of potential bandwidth.

But from the point of view of the aggregate, these gaps just give someone else 
a chance to transmit and have very little effect on the amount of traffic 
arriving at the AP.

I was viewing things from the point of view of the app on the laptop.

Yes... I agree, and that's the more common + more reasonable way to think about it. I tend to think upstream, which of course is far less common, but maybe even more problematic. Actually I suspect the following: things get seriously bad when a lot of senders are sending upstream together; this isn't really happening much in practice - BUT when we have a very very large number of hosts connected in a conference style situation, all the HTTP GETs and SMTP messages and whatnot *do* create lots of collisions, a situation that isn't really too common (and maybe not envisioned / parametrized for), and that's why things often get so bad. (At least one of the reasons.)

the thing is that in the high-density environment, there's not that much the AP can do, most of the problem is related to the mobile endpoints and what they decide to do.

But at the low data rates involved, the system would have to be extremely busy 
to be a significant amount of time if even one packet at a time is buffered.



You are also conflating the effect of the driver/hardware buffering with it 
doing retries.

because of the "function" i wrote above: the more you retry, the more you need 
to buffer when traffic continuously arrives because you're stuck trying to send a frame 
again.

huh, I'm missing something here, retrying sends would require you to buffer 
more when sending.

aren't you the saying the same thing as I ?  Sorry else, I might have expressed 
it confusingly somehow

as I said above, the machine receiving packets doesn't need to buffer them, because it has no need to re-send them. It's the machine sending packets that needs to keep track of what's been sent in case it needs to re-send it.

But this cache of recently sent packets is separate from a queue of packets waiting to be sent.

the size of the buffer used to track what's been sent isn't a problem. the bufferbloat problem is aroudn the size of the queue for packet waiting to be sent.

If people are retrying when they really don't need to, that cuts down on the 
avialable airtime.

Yes


But if you have continual transmissions taking place, so you have a hard time 
getting a chance to send your traffic, then you really do have congestion and 
should be dropping packets to let the sender know that it shouldn't try to 
generate as much.

Yes; but the complexity that I was pointing at (but maybe it's a simple parameter, more like a 0 or 1 situation in practice?) lies in the word "continual". How long do you try before you decide that the sending TCP should really think it *is* congestion? To really optimize the behavior, that would have to depend on the RTT, which you can't easily know.

Again, I think you are mixing two different issues here.

1. waiting for a pause in everyone else's transmissions so that you can transmit wihtout _knowing_ that you are going to clobber someone

Even this can get tricky, is that station you are hearing faintly trying to transmit to a AP near you so you should be quiet? or is it transmitting to a station enough further away from you so you can go ahead and transmit your packet to your AP without interfering with it?

2. your transmission gettng clobbered so the packet doesn't get through, where you need to wait 'long enough' to decide that it's not going to be acknowledged and try again.

This is a case where a local proxy server can actually make a big difference to you. The connections between your mobile devices and the local proxy server have a short RTT and so all timeouts can be nice and short, and then the proxy deals with the long RTT connections out to the Internet.

David Lang
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