In the past I've seen issues with Windows Updates because the CDN was 1 ms away. TCP wants to have 2 segments in flight, resulting in a non-responsive TCP stream below 13Mb/s. CDNs with low RTTs cause cause issues with low bandwidth connections. Not only does DSL tend to have a low first hop latency, it also tends to have less bandwidth than cable, making it a prime victim for on-site CDNs.
I just attempted to install a game(about 1GiB) from Steam and it quickly made about 20 connections to my ISP's on-site CDN. Even if you assume a 10ms ping for someone with DSL, that's a minimum of about 1.3Mb/s per TCP steam. Below that, TCP becomes unresponsive to congestion. 20 connections times 1.3Mb/s is 26Mb/s of packet flooding power. On Jan 27, 2017 10:15 AM, "Dave Taht" <dave.t...@gmail.com> wrote: > All over the net I hear of the bloated horrors steam and windows 10 > updates are inflicting on people, and several saying that inbound > shaping isn't helping. I finally got two captures of a steam download > here: > > https://github.com/tohojo/sqm-scripts/issues/43#issuecomment-275281826 > > And aside from some potential oddities (window, timestamp) didn't see > anything terribly odd in the first trace I got there. Could someone > take a look with smarter eyeballs than I have? > > -- > Dave Täht > Let's go make home routers and wifi faster! With better software! > http://blog.cerowrt.org > _______________________________________________ > Bloat mailing list > Bloat@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/bloat >
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