thanks for the info. This is a possibility, as I have 5ms latency to their servers with 50mbit of bandwidth.
On May 21, 2017 8:49 AM, "Benjamin Cronce" <bcro...@gmail.com> wrote: > All current TCP implementations have a minimum window size of two > segments. If you have 20 open connections, then the minimum bandwidth TCP > will attempt to consume is (2 segments * 20 connection)/latency. If you > have very low latency relative to your bandwidth, the sender will not > respond to congestion. > > On Thu, Apr 6, 2017 at 9:47 PM, cloneman <clone...@gmail.com> wrote: > >> Hi, >> >> Appologies in advance if this is the wrong place to ask, I haven't been >> able to locate an official discussion board. >> >> I'm looking for any comments on Steam's game distribution download system >> - specifically how it defeats any bufferbloat mitigation system I've used. >> >> It seems to push past inbound policers, exceeding them by about 40%. That >> is to say, if you police steam traffic to half of your line rate, enough >> capacity will remain to avoid packet loss, latency, jitter etc. Obviously >> this is too much bandwidth to reserve. >> >> Without any inbound control, you can expect very heavy packet loss and >> jitter. With fq_codel or sfq and taking the usual recommended 15% off the >> table, you get improved, but still unacceptable performance in your small >> flows / ping etc. >> >> The behavior can be observed by downloading any free game on their >> platform. I'm trying to figure out how they've accomplished this and how to >> mitigate this behavior. It operates with 20 http connections >> simultaneously, which is normally not an issue (multiple web downloads >> perform well under fq_codel) >> >> Note: in my testing cable and vdsl below 100mbit were vulnerable to this >> behavior, while fiber was immune. >> >> Basically there are edge cases on the internet that like to push too many >> bytes down a line that is dropping or delaying packets. I would like to see >> more discussion on this issue. >> >> I haven't tried tweaking any of the parameters / latency targets in >> fq_codel. >> >> >> _______________________________________________ >> Bloat mailing list >> Bloat@lists.bufferbloat.net >> https://lists.bufferbloat.net/listinfo/bloat >> >> >
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