> On 29 Mar, 2020, at 9:10 pm, Kenneth Porter <sh...@sewingwitch.com> wrote:
> 
> For example, in today's message from David P. Reed I find "EDF" and "ACID".

Those aren't standard bufferbloat jargon, but come from elsewhere in computer 
science.  EDF is Earliest Deadline First (a scheduling policy normally applied 
in RTOSes - Realtime Operating Systems), and ACID is Atomicity, Consistency, 
Isolation, Durability (a set of properties typically desirable in a database).

I think the main distinction between online gaming and teleconferencing is the 
volume of data involved.  Games demand low latency, but also usually aren't 
throwing megabytes of data across the network at a time, just little bundles of 
game state updates telling the server what actions the player is taking, and 
telling the player's computer what enemies and other effects the player needs 
to be able to see.  Teleconferencing, by contrast, tends to involve multiple 
audio and video streams going everywhere.

 - Jonathan Morton

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