Dropping Starlink as Bloat is the right list. The IEEE 802.11 domain is 
certainly different than IP, so typical IP CCs don’t apply. In our L4S/NQB 
trials, we put LL-marked packets into the AC_VI WMM queue in the Wi-Fi network. 
IMO there is more work in 802.11 to focus on latency – so much focus right now 
is on throughput over everything else.

From: Starlink <[email protected]> on behalf of Rich Brown 
via Starlink <[email protected]>
Reply-To: Rich Brown <[email protected]>
Date: Wednesday, May 8, 2024 at 07:33
To: David Fernández <[email protected]>
Cc: starlink <[email protected]>, bloat 
<[email protected]>
Subject: Re: [Starlink] [Bloat] L4S

Let's split this thread and use this message to continue the discussion of L4S. 
Thanks


On May 8, 2024, at 5:31 AM, David Fernández via Starlink 
<[email protected]<mailto:[email protected]>> wrote:

I see that L4S is not really solving everything (I read about issues with 
Wi-Fi), although it seems to be a step in the right direction, to be improved, 
let's hope.

At least, Nokia is implementing it in its network gear (for mobile operators), 
so the bufferbloat problem is somehow acknowledged by industry, at least 
initially or partially.

I have seen two consecutive RFCs to 9330:
https://www.rfc-editor.org/info/rfc9331<https://urldefense.com/v3/__https:/www.rfc-editor.org/info/rfc9331__;!!CQl3mcHX2A!CGA-mCO2vy_CR16TDfs22u-WM8rcRFi2Ax_22LWAWzLou29azIk9NBy9j65tVl4MM1gfanuytPoVI9c-EGdmsUeJx9ShJwX6Dw$>
https://www.rfc-editor.org/info/rfc9332<https://urldefense.com/v3/__https:/www.rfc-editor.org/info/rfc9332__;!!CQl3mcHX2A!CGA-mCO2vy_CR16TDfs22u-WM8rcRFi2Ax_22LWAWzLou29azIk9NBy9j65tVl4MM1gfanuytPoVI9c-EGdmsUeJx9RJkEV4wA$>

I suspect that optimal results require the bufferbloat to be addressed not only 
at network layer (IP), but also with some pipelining or cross-layering at link 
level (Ethernet, Wi-Fi or any other link technology, such as 5G, SATCOM, VHF...)

Regards,

David F.

Date: Tue, 7 May 2024 08:46:03 -0400
From: Dave Collier-Brown 
<[email protected]<mailto:[email protected]>>
To: [email protected]<mailto:[email protected]>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: 
<[email protected]<mailto:[email protected]>>
Content-Type: text/plain; charset="utf-8"; Format="flowed"

It has an RFC at 
https://datatracker.ietf.org/doc/rfc9330/<https://urldefense.com/v3/__https:/datatracker.ietf.org/doc/rfc9330/__;!!CQl3mcHX2A!CGA-mCO2vy_CR16TDfs22u-WM8rcRFi2Ax_22LWAWzLou29azIk9NBy9j65tVl4MM1gfanuytPoVI9c-EGdmsUeJx9R7SZLUsg$>

I read it as a way to rapidly find the available bandwidth without the TCP 
"sawtooth". The paper cites fc_codel and research based on it.

I suspect My Smarter Colleagues know more (;-))

--dave



On 2024-05-07 08:13, David Fernández via Starlink wrote:
Is L4S a solution to bufferbloat? I have read that gamers are happy with it.

Sorry, I read it here, in Spanish:
https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone<https://urldefense.com/v3/__https:/www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone__;!!CQl3mcHX2A!CGA-mCO2vy_CR16TDfs22u-WM8rcRFi2Ax_22LWAWzLou29azIk9NBy9j65tVl4MM1gfanuytPoVI9c-EGdmsUeJx9Ro1nvoFA$>

Regards,

David F.
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