We've been enumerating GPUs first using vendor-specific interfaces (CUDA, CAL) and then OpenCL.
However, there are GPU apps that don't use any of these (see below) and that work even if none of these APIs are available. To support such apps in general we need to have some other way of enumerating GPUs. One API that's always available is OpenGL (and DirectX on Win). Should we be using these (in addition to, or preferably instead of) the other APIs, to enumerate GPUs? -- David -------- Original Message -------- Subject: RE: help needed on BOINC Date: Wed, 4 Jul 2012 07:00:57 +0000 From: Jin, Jennifer <[email protected]> To: David Anderson <[email protected]> Professor David: The application is a .net based multi-media processing application. I am in China now, otherwise I can lend you a Intel PC:) -Jen -----Original Message----- From: David Anderson [mailto:[email protected]] Sent: Wednesday, July 04, 2012 2:47 PM To: Jin, Jennifer Subject: Re: help needed on BOINC Jen: What application are you talking about? Is it written using OpenCL? Does it currently work with an Intel GPU? _______________________________________________ boinc_dev mailing list [email protected] http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev To unsubscribe, visit the above URL and (near bottom of page) enter your email address.
