We've been enumerating GPUs first using vendor-specific interfaces
(CUDA, CAL) and then OpenCL.

However, there are GPU apps that don't use any of these (see below)
and that work even if none of these APIs are available.
To support such apps in general we need to have some other
way of enumerating GPUs.

One API that's always available is OpenGL (and DirectX on Win).
Should we be using these (in addition to, or preferably instead of)
the other APIs, to enumerate GPUs?

-- David

-------- Original Message --------
Subject: RE: help needed on BOINC
Date: Wed, 4 Jul 2012 07:00:57 +0000
From: Jin, Jennifer <[email protected]>
To: David Anderson <[email protected]>

Professor David:
The application is a .net based multi-media processing application. I am in 
China now, otherwise I can lend you a Intel PC:)

-Jen

-----Original Message-----
From: David Anderson [mailto:[email protected]]
Sent: Wednesday, July 04, 2012 2:47 PM
To: Jin, Jennifer
Subject: Re: help needed on BOINC

Jen:
What application are you talking about?
Is it written using OpenCL?
Does it currently work with an Intel GPU?
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