David Anderson wrote:
> I fixed that particular bug (please review the change).
Awesome, thanks for the rapid response! I made a test build for myself
of the latest dev code and it does indeed now schedule the troublesome
multi-GPU instance.
> This code with written without multi-GPU apps in mind.
> There may be other bugs related to multi-GPU apps.
Right, multi-GPU scheduling must be an edge case and most projects don't
need it. And we are also working away from it due to various other
problems. Most which are not BOINC Client related. :)
> On 08-Jun-2015 3:20 PM, Teemu Mannermaa wrote:
>> Hello,
>>
>> Once again I've been tracking interesting bug in the BOINC Client. Looks
>> like at least since v7.0.64 multi-GPU scheduling has been broken and the
>> BOINC Client never schedules a task that requires more than one GPU but
>> instead insist that there is never enough GPU resources available.
>> Debug ...
-- 
Teemu Mannermaa
System Specialist

"Anything is possible but probabilities vary."

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