>On an unrelated note, one thing that might be a concern is that I did not
>write the map from scratch. I used the STLport implementation of
>std::map, which came from SGI or HP (or both, for all I remember). I
>wonder if the license is Boost-compatible? Can anyone comment?
>I suppose I could rewrite the map from scratch, but this is a ton of work
>that I especially don't have time to do, and it would be a shame if it had
>to be done because of licensing issues.
You would have to go back and find the specific license. No way to tell without seeing the exact license covering the code you started with.
--Beman
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