> I was thinking about designing a GUI/GDI template > library. > > The main ideas are: > 1. Create a portable template abstraction for standard > GUI/GDI elements and dialog boxes. > 2. Design an "iterator-like" interface. > 3. The most important goal is design a natural > connection between STL containers and GUI elements, so > that STL data can be easily presented in the GUI > environment. >
That's great! Good luck! I think it will ve *very* hard to provide an interface that won't bind you to an underlying UI system. I'm quite interested in the development of this. I'm trying to develop some UI library myself - but with a different goal in mind: sit on top of a framework (ex: WTL/ MFC), and make it easier to work with them - sending messages, etc. And also, simpler *creation* of windows. That's it! (my personal oppinion is that going further is not worth the trouble, but I hope you'll prove me wrong) Best, John _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost