Thanks for the input Dave, it has given me an idea or two.  I do relize that 
Tk and perl are not exactly designed for writeing the next block buster FPS, 
I was thinking more along the lines of Scorched Earth or Decker by Shawn 
Overcash.  I don't think I could code things like raycasters in any language 
never mind perl, I'm just not that good yet.  My goal really was to write a 
small fun game that was protable and could be played with other people, 
either turnbased or real time.  and hay if it turns out to be sucsesfull all 
the beter.

Jason


>From: Dave Turner <[EMAIL PROTECTED]>
>To: Jason Mc Donald <[EMAIL PROTECTED]>
>Subject: Re: [Boston.pm] perl/Tk
>Date: 04 Mar 2002 16:47:14 -0500
>
>On Mon, 2002-03-04 at 15:40, Jason Mc Donald wrote:
> > I was wondering if anybody has any experience codeing games in perl/Tk?  
>I'm
> > interested in doing real graphical games, text based games probably 
>wouldn't
> > be to hard.  In addition I would really like to do multy-player as well. 
>  If
> > anybody has any ideas as to ware to begin please let me know, even 
>better if
> > you want to help.
>
>If you want something with decent graphics, TK is probably not the way
>to go.  There is a Canvas widget, but it's not designed for the kind of
>per-pixel access that a graphical game needs.  For that matter, Perl may
>well be too slow (although I have heard that some of the OpenGL
>libraries are decent).  You could possibly use Perl for the server (or
>use a C or C++ server with Perl scripting for the AI and game
>mechanics).  Look into SDL for the client (which can work with TK, but I
>don't know if it can work with Perl/TK.  On the server side, POE was
>originally intended for a game server, and may make writing one easier.
>
>--
>-Dave Turner                                    Stalk Me: 617 441 0668
>'Concerns about "rights" and "ownership" of domains are inappropriate.
>It is appropriate to be concerned about "responsibilities" and
>"service" to the community.' -- Jon Postel, RFC 1591
>
>


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