> I _am_ telling you I think exceptions are faster than other control > structures _In_ _Some_ _Cases_. > > I'm happy to explain & clarify if I am unclear.
I'm curious. Maybe I'm out of my depth, pun not intended, but I was under the impression that thrown exceptions have to unwind the stack anyway. Is there some way exceptions are usually implemented that doesn't cost as much as unwinding the stack one level at a time? It seems like 3-or-300 does matter, in that you have to check for and possibly call some number of destructors or risk leaking all over the place. This is a fantastic discussion and I'm happy to see it here. ~Conor _______________________________________________ Boston-pm mailing list Boston-pm@mail.pm.org http://mail.pm.org/mailman/listinfo/boston-pm