On Nov 16, 2004, at 9:42 PM, Jim Sharkey wrote:
Spikey?Yes, Spikelike. Even one of those things is a pain. Having more than one would be a very Spike thing to do.
That wasn't my question. I haven't heard the expression "Spike" before, and I'm not sure what it means.
Ah, well -- Timmy, you know, likes big ole fatty creatures. Johnny likes combinations (the weirder the better). Spike ... Spike goes to a tournament with the intention of dominating the field. Spike's a "can't lose" kind of guy. ;)
And since Legacy Weapon is a legendary Artifact anyway, having more than one just increases your chances of drawing it. It doesn't change the circumstances of the game, especially since it's reusable if you have the mana to do it.
Well, it does change the game, in that it knocks your opponents out of it, as well as their ability to stay in it.
Mmm, until you got burned from every game. "Remove from game" is not the most popular play format here; there are several folks who rely heavily on graveyard recursion.
So...people should just let them use that recursion with impunity? It's not like graveyard recursion isn't frustrating to go up against.
Agreed, but you know, building a deck around the remove-from-game concept (for *some* players) would be more obnoxious than they could stomach. ;)
Remember, I've been known to use night soil...
Essentially, the new card in Unhinged called "Richard Garfield, PhD" is a card that lets you play mental Magic with your own deck. It's a lot of fun.
Ahhhhhhh. Limitless proxies. Got it.
Why the blue hate? Just the annoyingness of spell counters, or at?It doesn't take any skill at all to pack a deck with blue bounce cards.
I disagree. It takes an *enormous* amount of skill to play control properly. I watch fledgling Blue mages makes the most boneheaded errors because they don't know "when to hold 'em."
Sure, playing too sloppily is always a sad thing to see -- but my point is that unsummoning everything your opponent tries to play really isn't playing.
I mentioned earlier having a Serra Avatar/warhammer combo that I took apart. I won, yeah, but my opponents were not in the game, and that's a shabby way to play and a shabby experience for them.
Maybe. but aren't you doing them a disservice by taking it easy on them?
I'm not taking it easy -- I'm making it possible to defeat me. I think it does players a greater disservice to leave them so disgusted with the game they're unlikely to play again.
For my part, I would *want* to play it until I could figure out ways to beat it. Playing against superior opposition is the only way to get better.
There's a big different between playing against superior opposition and playing against someone who simply refuses to lose. Magic is not a game of mortal importance. If it's so important to a player to win, every time, that player needs to seriously examine his priorities -- not just in Magic, but in life.
So I guess I see your point; if things are intended to be friendly, you need to design decks for that environ.
That's a better summation, yeah. ;)
Do you worry, though, that the younger players are going to be in for serious culture shock if they play outside your group?
No. What if they carry the idea of sportsmanlike conduct and even-handed deck building into the outside world? Why, imagine the repercussions. ;)
Stabswhiskers makes the opponent discard. Then, if the opponent has no cards, he flips and becomes a 3/3 walking Rack.
Oo.
Nighteyes removes cards in the opponent's graveyard. If it empties the graveyard, it becomes a 4/2 that can put creatures into play from any graveyard for 4B.
Oo!
Finally, the Gardener lets you put lands into play. If you have ten or more lands, he flips to a 3/3 that can put an elemental token creature into play for 4GG. This token's power and toughness equal the number of lands you have in play when you create it.
Drooooooool. (I like green creature token decks.)
Oh, and if you couldn't tell, I'm really enjoying this discussion. :)
Why, er, no, I hadn't noticed...
-- Warren Ockrassa, Publisher/Editor, nightwares Books http://books.nightwares.com/ Current work in progress "The Seven-Year Mirror" http://www.nightwares.com/books/ockrassa/Flat_Out.pdf
_______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l
