http://www.wired.com/news/technology/0,1282,65403,00.html
http://www.wired.com/news/technology/0,1282,66085,00.html
Those seem pretty close to what you describe (the first especially).

~Maru

On Mon, 3 Jan 2005 13:37:34 -0800 (PST), Matt Grimaldi 
> 
> It occurred to me today during a conversation
> that the various first-person-shooter and
> real-time-strategy games might be very useful
> if applied to real-world combat.
> 
> I imagine something like: each unit (including
> infantry, armor, aircraft, etc.) might be
> equipped with GPS and various sensors to detect
> damage, weapons fire, POV cams, etc. that could
> feed into a battle management system to track
> the overall situation from a command center.
> 
> The command center could have some kind of
> warcraft-like interface with a map overlay
> to help direct troops to the right places,
> while the HUDs would be able do display
> similar info for the location(s) of local
> friendly units, and their status, as well
> as display command-center orders on a map
> overlay (I would imagine something like
> Battlefield 1942.)
> 
> The more I think about it, the more I'm sure
> that the military has at least explored
> such troop management technologies. At the
> same time, however, I can also see many points
> of failure as well as other problems related
> to outputting so much RF to keep in constant
> contact.
> 
> Anyway, can anyone tell me if I'm too far off
> the mark?
> 
> -- Matt
> 
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