http://www.wired.com/news/technology/0,1282,65403,00.html http://www.wired.com/news/technology/0,1282,66085,00.html Those seem pretty close to what you describe (the first especially).
~Maru On Mon, 3 Jan 2005 13:37:34 -0800 (PST), Matt Grimaldi > > It occurred to me today during a conversation > that the various first-person-shooter and > real-time-strategy games might be very useful > if applied to real-world combat. > > I imagine something like: each unit (including > infantry, armor, aircraft, etc.) might be > equipped with GPS and various sensors to detect > damage, weapons fire, POV cams, etc. that could > feed into a battle management system to track > the overall situation from a command center. > > The command center could have some kind of > warcraft-like interface with a map overlay > to help direct troops to the right places, > while the HUDs would be able do display > similar info for the location(s) of local > friendly units, and their status, as well > as display command-center orders on a map > overlay (I would imagine something like > Battlefield 1942.) > > The more I think about it, the more I'm sure > that the military has at least explored > such troop management technologies. At the > same time, however, I can also see many points > of failure as well as other problems related > to outputting so much RF to keep in constant > contact. > > Anyway, can anyone tell me if I'm too far off > the mark? > > -- Matt > > _______________________________________________ > http://www.mccmedia.com/mailman/listinfo/brin-l > _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l