On 7/21/05, Jim Sharkey <[EMAIL PROTECTED]> wrote: > > Some of his homegrown spells are just other cards renamed. There are a few > neat ones among them, but he crosses up on when things should be an instant > and when they should be sorceries a few times. There are also a few that are > just strictly better or worse versions of other cards, which is kinda meh IMO. > > The "repeat" mechanic is neat. This is one I'd love to see; the arguments > alone of whether or not it's better than storm would be worth the price of > admission. :) > > "Stall" is...OK. I think it would probably be better on big fatties for the > Timmies rather than on weenies. A 2/2 flyer for one mana is ridiculously > cheap, true, and it *would* allow for a number of quick flying beats by turn > three, but if it doesn't come out turn one, it's practically useless. > > A few of his decisions are puzzling; a pumpable 1/1 for one mana? And it's > common? It's better than Nantuko Shade! > > OTOH, his costless splice spells are decent; the black one in particular is > cool. Pit's Pull could rock, and the lands that allow you to choose > depletion or pain are neat, though maybe a bit powerful; I mean, Starlit Lake > would allow you to play Lightning Angel on turn 2 in Extended; that's strong > stuff and well worth 2 damage! > > The goblin Spikes would make in their pants over Tar-Lan Palace, I think. :) > > Overall, despite any criticisms I may have made, it's not a bad effort. He > managed to get a little in there for Johnny, Timmy and Spike, which is good. > > Jim > I believe in the heart of the cards Maru
Wait a sec- That's Yu-Gi-Oh! You traitor! ~Maru anyone understand the rest of it? _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l