Just a quick
question....
Are we going to
adopt the new UPA rule about a defensive catch in the offensive endzone is a
score (ie defender intercepts and catches disk in the endzone which he/she is
not defending) or not? if not are there any plans to adopt it in the future
and will this rule be in force for Hawaii (Longshot at getting any answers
there)?
Could be useful
to know for the weekend!!!
Thanks,
Phil
CU
#33
PS the geo thing
works even for Clapham players (I'm going down in flames for this) but I may
well have donned a shirt of rouge hue..... but it was a long time ago and I'm
better now.
-----Original
Message-----
From: Adam Batchelor
[mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 11, 2002
10:58 AM
To: britdisc
Subject: Fw: Tour
1
Some useful stuff. Please note that all teams
should attend the Captains meeting and these start times may be subject to
change. So play it safe and be there early!
Captains Meeting at 8.45am
Start times: (These are NOT
guarranteed!)
The following teams play at 9.15am.
Mavis
Princess Layout Janet
Hawes Jane Doe
Bad Habits
Chevy coed Strange
Blue Atomic Horse
Un Poco Loco
STD Hammerage1
Shooting Project
TeamShark
Flyght Club2 Headrush1
BAF2
Fusion
Hammerage2 Smash &
Grab Flyght Club1
Red1
Slipdisc2 BAF
Sublime
Clapham2 Red
2 Whey
Albatross
All other teams are playing at
10.05
2002 Tour 1 -
Bristol
Tournament
Organisation
Saturday
�
8 pools of 5 or 6; Games to 40
mins (NO CAP) or maximum of 13 points. If disc is in air then the pass counts
(including point if scored). Half time at 7 points - 2 minute TO at
half.
�
In the event of a tied pool, the
pool is determined using Tour (and WFDF) rules; 1) Points difference between
tied teams; 2) Points scored by tied teams; 3) Points difference throughout
whole pool 4) Points scored throughout whole pool; 5) as per remaining WFDF
rules.
�
Teams then play one knockout game
within the following groups; 1 - 8; 9 - 16; 17 - 24; 25 - 32; 33 - 40; 41 -
44. Games to 1 hour 15 mins plus a TWO point cap or maximum of 15 points. If
disc is in play, when the hooter sounds teams check the disc, finish the
point, and then cap. If teams are between points then just
cap.
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