(with reference to Pedro's email and others)

I am not aware of guidelines, and I agree this is an issue. I noticed it
after the last tournament I played (indoor nationals) where having taken on
the task of ensuring our spirit sheet was filled in after every game, I
naturally gave the system some thought. Like Pedro, I assumed that an
average game would be scored average all the way i.e. eight 1s totalling 8
points. Essentially this was what on average I (well “we” as I discussed
things with teammates) gave the opposition. Once all the scores were
published after the event, it became clear that 8 was not the average score
given, and actually by scoring on average 8, this contributed to the teams
that we had played getting a lower average score than those we had not.



I assume WFDF are looking for feedback on their system and will look to
improve it in future. There do appear to be a couple of issues (a similarity
in some of the categories, being the most obvious to me) other than ‘what is
average’. Nevertheless, I have decided that I really like the “how was the
oppositions spirit compared to ours”, it prompts a useful post-game
analysis, not only of the oppositions spirit, but vitally your own. This is
important in helping us remain vigilant about the standard of our spirit.



So overall, I think this can only be a positive thing. My view on how we
could provide more feedback to teams (which perhaps betrays my background in
number crunching) would be to record what spirit score a team gave on
average and then rescore the teams giving them a plus or minus score
depending on whether they were above or below. That way teams would know who
considered them better than average and who worse. A score of 10 is very
different from a team that gave an average of 13 than a team that gave an
average of 8. It would probably require a complicated algorithm that is
beyond me so perhaps I’m just advocating that everyone try to give an
average of 8.



Jaimie



PS I wrote this before reading Dave T’s email. The ability to judge spirit
in blowouts is very real (and acknowledged by most people I speak to). The
way the tour looks to use peer pools, so that all games are meaningful, does
try to address this. Recognising as a player that you react differently
depending on the game is the first step to being better spirited in both
situations. Consistency is (IMv.HO) an essential part of spirit.
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