>      My name is Laijiren,my English name is Edward.I'm a graduate student of 
> CAD/CD lib in ZheJiang University.
> I'm  really interested to BRL-CAD and the topic on NURBS Tessellation.

Fantastic and welcome Laijiren!  We do love all things NURBS.

>       I'm good at C++/STL. I deeply understand data structures and algorithms 
> and I have participated in ACM/ICPC several years ago.I'v taken some course 
> about CG and geometric modeling.So I'm  familiar with NURBS and know well 
> that NURBS is so important for a cad system.

As prior experience working with NURBS is quite a rarity, I'm glad to see 
you're interested in working on BRL-CAD.  Please do work on your proposal 
write-up first, but a great accompanying patch to demonstrate your ability to 
work with NURBS structures might be to improve/fix/implement one of our 
implicit-to-NURBS conversion functions.

I mentioned in a previous post .  I believe ray tracing of primitives converted 
to NURBS is wrong/incomplete/missing for: ehy, hyp, revolve; and it's 
flawed/buggy for these: tor, extrude, pipe.

Primitives are implemented under the src/librt/primitives folder with one 
subfolder per primitive and with the NURBS/BREP conversion functions living in 
their own *_brep.cpp file (e.g., src/librt/ehy/ehy_brep.cpp).  The "csgbrep" 
tool (src/proc-db/csgbrep.cpp) will create an implicit and nurbs version of 
most primitives.  The "rt" and "mged" tools can be used to visualize them.  
Feel free to ask questions if you get lost or stuck.

>       I sincerely hope I can join the gsoc and work on opensources project.So 
> I will read the refernce paper and submit my proposal as soon as possible.

Looking forward to seeing it!

Cheers!
Sean

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