On Sun, Jul 14, 2013 at 9:21 PM, Christopher Sean Morrison
<[email protected]> wrote:

> I mentioned WebGLU not because it currently has support for NURBS but because 
> it aims to provide GLU support, which specifies NURBS capability.  I'd 
> already looked at their code and noticed they do not implement that piece.  
> The implied suggestion was to talk to them and ask if they had any plans for 
> it, or to perhaps even investigate implementing it yourself, perhaps 
> following GLU's implementation as an example.

I asked from the developer of WebGLU regarding the NURBS support and
he said he is no longer actively developing it but he welcomed me to
pursue this task. I expressed my willingness to work on this and now
waiting for further reply from last one day.

To accomplish above task, I also recently studied about the basics of
curve modeling, Bezier and NURBS curves. However they are such vast
topics that one need sufficient time to read, understand and
experiment. But I get a very basic idea of them and if need arises I
will refer further resources. Now exploring GLU's NURBS
implementation.

> The point was that one is not likely to encounter NURBS OBJ files as little 
> software supports them.  Most only support polygonal OBJ files.

If that's the case, then I think hooking that piece of code of
facetize command to generate NURBS OBJ files is not required for this
project as current software(s) do not support NURBS OBJ files and on
the other hand polygonal OBJ files are not useful because of lacking
robustness as you said in earlier emails.

So I think, I can do either (1) implementing NURBS support to WebGLU
or (2) convert NURBS geometry into Bezier curves. Currently I'm
looking into both of these.

--
Harmanpreet Singh
Blog: http://singhharman.wordpress.com/

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