Valentin Tolmer wrote: > I've been mostly changing the glr.c code (copied to glr.cc) to look > like C++, with classes, methods, and modern containers. Last I > remember, I hit a snag trying to update an arena-style container with > internal pointers to std::vector, due to the potentially moving > memory.
Just a quick idea without knowing details: Might std::deque help here? It doesn't move on reallocation. OTOH, it doesn't guarantee contiguous storage in case you need that. Regards, Frank
