I did some testing and the situation is:
- 2D works perfectly
- in 3D, when I click on a chequer it takes a while before the chequer
move,
somethjing like a 1 second lag. Notice that everything else seems to work:
clicking and honding to grab a chequer effectively grabs the chequer and
it
can be moved around smoothly without any problem.
I've updated the drivers of my card (Ati Radeon X1300) and I do think
OpenGL
is supported. I tried this :
http://wiki.daimi.au.dk/cpntools-help/check_for_opengl_support.wiki
And got the following output:
hDC: 0x101155c
server wgl vendor string: N/A
server wgl version string: N/A
server wgl extensions (WGL_): N/A
client wgl version: N/A
client wgl extensions (WGL_): none
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon X1300/X1550 Series
OpenGL version string: 2.0.6956 Release
OpenGL extensions (GL_):
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_framebuffer_object,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_KTX_buffer_region,
GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,
WGL_EXT_swap_control, .
visual x bf lv rg d st r g b a ax dp st accum buffs ms acc
id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
1: 32 wn . 32 . r . . 8 8 8 8 . 24 8 . . . . . . y .
2: 32 wn . 32 . r y . 8 8 8 8 . 24 8 . . . . . . y .
3: 32 wn . 32 . r y . 8 8 8 8 . 24 8 . . . . . . y .
4: 32 wn . 32 . r . . 8 8 8 8 . 24 8 16 16 16 16 . . y .
5: 32 wn . 32 . r y . 8 8 8 8 . 24 8 16 16 16 16 . . y .
6: 32 wn . 32 . r y . 8 8 8 8 . 24 8 16 16 16 16 . . y .
25: 32 wn . 32 . r . . 8 8 8 . . 32 8 16 16 16 . . . . .
26: 32 wn . 32 . r . . 8 8 8 . . 16 8 16 16 16 . . . . .
27: 32 wn . 32 . r y . 8 8 8 . . 32 8 16 16 16 . . . . .
28: 32 wn . 32 . r y . 8 8 8 . . 16 8 16 16 16 . . . . .
29: 32 wn . 32 . r . . 8 8 8 8 . 32 8 16 16 16 16 . . . .
30: 32 wn . 32 . r . . 8 8 8 8 . 16 8 16 16 16 16 . . . .
31: 32 wn . 32 . r y . 8 8 8 8 . 32 8 16 16 16 16 . . . .
32: 32 wn . 32 . r y . 8 8 8 8 . 16 8 16 16 16 16 . . . .
33: 32 wn . 32 . c . . 8 8 8 . . 32 8 . . . . . . . .
34: 32 wn . 32 . c . . 8 8 8 . . 16 8 . . . . . . . .
35: 32 wn . 32 . c y . 8 8 8 . . 32 8 . . . . . . . .
36: 32 wn . 32 . c y . 8 8 8 . . 16 8 . . . . . . . .
37: 24 bm . 24 . r . . 8 8 8 . . 32 8 16 16 16 . . . . .
38: 24 bm . 24 . r . . 8 8 8 . . 16 8 16 16 16 . . . . .
39: 24 bm . 24 . r . . 8 8 8 8 . 32 8 16 16 16 16 . . . .
40: 24 bm . 24 . r . . 8 8 8 8 . 16 8 16 16 16 16 . . . .
41: 24 bm . 24 . c . . 8 8 8 . . 32 8 . . . . . . . .
42: 24 bm . 24 . c . . 8 8 8 . . 16 8 . . . . . . . .
43: 16 bm . 16 . r . . 5 5 5 . . 32 8 11 11 10 . . . . .
44: 16 bm . 16 . r . . 5 5 5 . . 16 8 11 11 10 . . . . .
45: 16 bm . 16 . r . . 5 5 5 8 . 32 8 8 8 8 8 . . . .
46: 16 bm . 16 . r . . 5 5 5 8 . 16 8 8 8 8 8 . . . .
47: 16 bm . 16 . c . . 5 5 5 . . 32 8 . . . . . . . .
48: 16 bm . 16 . c . . 5 5 5 . . 16 8 . . . . . . . .
49: 8 bm . 8 . r . . 3 3 2 . . 32 8 11 11 10 . . . . .
50: 8 bm . 8 . r . . 3 3 2 . . 16 8 11 11 10 . . . . .
51: 8 bm . 8 . r . . 3 3 2 8 . 32 8 8 8 8 8 . . . .
52: 8 bm . 8 . r . . 3 3 2 8 . 16 8 8 8 8 8 . . . .
53: 8 bm . 8 . c . . 3 3 2 . . 32 8 . . . . . . . .
54: 8 bm . 8 . c . . 3 3 2 . . 16 8 . . . . . . . .
55: 4 bm . 4 . r . . 1 1 1 . . 32 8 5 6 5 . . . . .
56: 4 bm . 4 . r . . 1 1 1 . . 16 8 5 6 5 . . . . .
57: 4 bm . 4 . r . . 1 1 1 8 . 32 8 4 4 4 4 . . . .
58: 4 bm . 4 . r . . 1 1 1 8 . 16 8 4 4 4 4 . . . .
59: 4 bm . 4 . c . . 1 1 1 . . 32 8 . . . . . . . .
60: 4 bm . 4 . c . . 1 1 1 . . 16 8 . . . . . . . .
-----------------------------------------------------------------------
visual x bf lv rg d st r g b a ax dp st accum buffs ms acc
id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
I'm not sure it can help a lot ... any idea of something I can try ?
MaX.
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