I did some testing and the situation is:

- 2D works perfectly
- in 3D, when I click on a chequer it takes a while before the chequer 
move,
somethjing like a 1 second lag. Notice that everything else seems to work:
clicking and honding to grab a chequer effectively grabs the chequer and 
it
can be moved around smoothly without any problem.

I've updated the drivers of my card (Ati Radeon X1300) and I do think 
OpenGL
is supported. I tried this :

http://wiki.daimi.au.dk/cpntools-help/check_for_opengl_support.wiki 

And got the following output:

hDC: 0x101155c
server wgl vendor string: N/A
server wgl version string: N/A
server wgl extensions (WGL_): N/A
client wgl version: N/A
client wgl extensions (WGL_): none
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon X1300/X1550 Series 
OpenGL version string: 2.0.6956 Release
OpenGL extensions (GL_): 
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo,
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
GL_EXT_framebuffer_object,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_KTX_buffer_region,
    GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,
    WGL_EXT_swap_control, .

   visual  x  bf lv rg d st  r  g  b a  ax dp st accum buffs  ms   acc 
 id dep cl sp sz l  ci b ro sz sz sz sz bf th cl  r  g  b  a ns b 
-----------------------------------------------------------------------
  1: 32 wn  . 32  .  r .  .  8  8  8  8  . 24  8  .  .  .  .  . .  y  . 
  2: 32 wn  . 32  .  r y  .  8  8  8  8  . 24  8  .  .  .  .  . .  y  . 
  3: 32 wn  . 32  .  r y  .  8  8  8  8  . 24  8  .  .  .  .  . .  y  . 
  4: 32 wn  . 32  .  r .  .  8  8  8  8  . 24  8 16 16 16 16  . .  y  . 
  5: 32 wn  . 32  .  r y  .  8  8  8  8  . 24  8 16 16 16 16  . .  y  . 
  6: 32 wn  . 32  .  r y  .  8  8  8  8  . 24  8 16 16 16 16  . .  y  . 
 25: 32 wn  . 32  .  r .  .  8  8  8  .  . 32  8 16 16 16  .  . .  .  . 
 26: 32 wn  . 32  .  r .  .  8  8  8  .  . 16  8 16 16 16  .  . .  .  . 
 27: 32 wn  . 32  .  r y  .  8  8  8  .  . 32  8 16 16 16  .  . .  .  . 
 28: 32 wn  . 32  .  r y  .  8  8  8  .  . 16  8 16 16 16  .  . .  .  . 
 29: 32 wn  . 32  .  r .  .  8  8  8  8  . 32  8 16 16 16 16  . .  .  . 
 30: 32 wn  . 32  .  r .  .  8  8  8  8  . 16  8 16 16 16 16  . .  .  . 
 31: 32 wn  . 32  .  r y  .  8  8  8  8  . 32  8 16 16 16 16  . .  .  . 
 32: 32 wn  . 32  .  r y  .  8  8  8  8  . 16  8 16 16 16 16  . .  .  . 
 33: 32 wn  . 32  .  c .  .  8  8  8  .  . 32  8  .  .  .  .  . .  .  . 
 34: 32 wn  . 32  .  c .  .  8  8  8  .  . 16  8  .  .  .  .  . .  .  . 
 35: 32 wn  . 32  .  c y  .  8  8  8  .  . 32  8  .  .  .  .  . .  .  . 
 36: 32 wn  . 32  .  c y  .  8  8  8  .  . 16  8  .  .  .  .  . .  .  . 
 37: 24 bm  . 24  .  r .  .  8  8  8  .  . 32  8 16 16 16  .  . .  .  . 
 38: 24 bm  . 24  .  r .  .  8  8  8  .  . 16  8 16 16 16  .  . .  .  . 
 39: 24 bm  . 24  .  r .  .  8  8  8  8  . 32  8 16 16 16 16  . .  .  . 
 40: 24 bm  . 24  .  r .  .  8  8  8  8  . 16  8 16 16 16 16  . .  .  . 
 41: 24 bm  . 24  .  c .  .  8  8  8  .  . 32  8  .  .  .  .  . .  .  . 
 42: 24 bm  . 24  .  c .  .  8  8  8  .  . 16  8  .  .  .  .  . .  .  . 
 43: 16 bm  . 16  .  r .  .  5  5  5  .  . 32  8 11 11 10  .  . .  .  . 
 44: 16 bm  . 16  .  r .  .  5  5  5  .  . 16  8 11 11 10  .  . .  .  . 
 45: 16 bm  . 16  .  r .  .  5  5  5  8  . 32  8  8  8  8  8  . .  .  . 
 46: 16 bm  . 16  .  r .  .  5  5  5  8  . 16  8  8  8  8  8  . .  .  . 
 47: 16 bm  . 16  .  c .  .  5  5  5  .  . 32  8  .  .  .  .  . .  .  . 
 48: 16 bm  . 16  .  c .  .  5  5  5  .  . 16  8  .  .  .  .  . .  .  . 
 49:  8 bm  .  8  .  r .  .  3  3  2  .  . 32  8 11 11 10  .  . .  .  . 
 50:  8 bm  .  8  .  r .  .  3  3  2  .  . 16  8 11 11 10  .  . .  .  . 
 51:  8 bm  .  8  .  r .  .  3  3  2  8  . 32  8  8  8  8  8  . .  .  . 
 52:  8 bm  .  8  .  r .  .  3  3  2  8  . 16  8  8  8  8  8  . .  .  . 
 53:  8 bm  .  8  .  c .  .  3  3  2  .  . 32  8  .  .  .  .  . .  .  . 
 54:  8 bm  .  8  .  c .  .  3  3  2  .  . 16  8  .  .  .  .  . .  .  . 
 55:  4 bm  .  4  .  r .  .  1  1  1  .  . 32  8  5  6  5  .  . .  .  . 
 56:  4 bm  .  4  .  r .  .  1  1  1  .  . 16  8  5  6  5  .  . .  .  . 
 57:  4 bm  .  4  .  r .  .  1  1  1  8  . 32  8  4  4  4  4  . .  .  . 
 58:  4 bm  .  4  .  r .  .  1  1  1  8  . 16  8  4  4  4  4  . .  .  . 
 59:  4 bm  .  4  .  c .  .  1  1  1  .  . 32  8  .  .  .  .  . .  .  . 
 60:  4 bm  .  4  .  c .  .  1  1  1  .  . 16  8  .  .  .  .  . .  .  . 
-----------------------------------------------------------------------
   visual  x  bf lv rg d st  r  g  b a  ax dp st accum buffs  ms   acc
 id dep cl sp sz l  ci b ro sz sz sz sz bf th cl  r  g  b  a ns b 
-----------------------------------------------------------------------

I'm not sure it can help a lot ... any idea of something I can try ?

MaX.
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