I heard this before. The size of the dice widget is proportional to the screen size, and I guess that your screen size is determined to be the sum of the two screens. Anyway I think that it makes more sense to scale according to the size of the main window and will change the code accordingly.
Christian. On Feb 1, 2008 1:05 AM, Albert Silver <[EMAIL PROTECTED]> wrote: > > Hi, > > I ran into a rather curious problem with the last 0.16 windows build. WIth > two 22-inch screens in tandem, the second chosen as an extension of Windows. > Both screens are set at 1680x1050. When both screens are working, the dice > pane (all else is normal) acts like it is in 640x480, and becomes so huge, > it only shows 1/3 on the entire screen. If one of the screens is turned off, > the dice pane reverts to normal. I tested this several times. > > Albert > _______________________________________________ > Bug-gnubg mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/bug-gnubg > > _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
