> Back to the original scenario and a snowie-like "play to end of 
> game" is preferable to me, i.e. a button you click and the computer 
> just plays both sides at a quick level.  So in this example, you hit
> the button and get the win (barring a miraculous set of rolls).

I've heard this request from a *LOT* of players.
It's one of the top missing features.
 
> Ultimately I'd rather have a "human like opponent" option, where 
> gnubg makes mistakes, plays slowly, resigns early/late, is 
> aggressive/passive etc.  At least then when the game is analysed a 
> resignation would be flagged as an error.

Interesting, but I would definetly make the "play slowly" thingie optional 
:) :)

MaX.
_______________________________________________
Bug-gnubg mailing list
Bug-gnubg@gnu.org
http://lists.gnu.org/mailman/listinfo/bug-gnubg

Reply via email to