> Back to the original scenario and a snowie-like "play to end of
> game" is preferable to me, i.e. a button you click and the computer
> just plays both sides at a quick level. So in this example, you hit
> the button and get the win (barring a miraculous set of rolls).
I've heard this request from a *LOT* of players.
It's one of the top missing features.
> Ultimately I'd rather have a "human like opponent" option, where
> gnubg makes mistakes, plays slowly, resigns early/late, is
> aggressive/passive etc. At least then when the game is analysed a
> resignation would be flagged as an error.
Interesting, but I would definetly make the "play slowly" thingie optional
:) :)
MaX.
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