The issues with X11 haven¹t been around for many years.At one time (5-6 year
ago) OS/X 10.3 and vintage 10.4 X11 was not part of the  basic install. You
had to know that their was a separate package that could be installed
manually from the DVD. There is both a client X11 and SDK (Quartz X11)

Then on top of it, there was an X11 from OpenDarwin (DarwinX I think they
called it). If you had this variant installed it could cause some grief and
collide with Apples official release and if multiple SDK¹s overlapped it
caused hassle for any build environment (Such as Fink).

I haven¹t really considered X11 to be much of an issue in quite some time.
In 10.5, X is Preinstalled. A couple years ago they finally fixed the X11/3D
bug in the X server that rendered 3D unusable on old 10.4 PPC releases.

These days is rather easy to set up a build environment with Macports.

As for using Native GTK, I haven¹t tried it yet but I¹ll give it a spin if I
get the chance today.

On 11/05/09 4:59 AM, "Jonathan Kinsey" <[email protected]> wrote:

> I'll start by saying that I've got no idea about Macs...
> 
> Several (non-technical) people have told me they had difficulty getting gnubg
> to
> run on Macs.  One of the hurdles seems to be installing X11 (clashes with fink
> for example).  Anyway to the subject, has anyone tried using gtk natively with
> gnubg?  Here's the website:
> 
> http://www.gtk-osx.org/
> 
> Jon
> 
> 

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