The issues with X11 haven¹t been around for many years.At one time (5-6 year ago) OS/X 10.3 and vintage 10.4 X11 was not part of the basic install. You had to know that their was a separate package that could be installed manually from the DVD. There is both a client X11 and SDK (Quartz X11)
Then on top of it, there was an X11 from OpenDarwin (DarwinX I think they called it). If you had this variant installed it could cause some grief and collide with Apples official release and if multiple SDK¹s overlapped it caused hassle for any build environment (Such as Fink). I haven¹t really considered X11 to be much of an issue in quite some time. In 10.5, X is Preinstalled. A couple years ago they finally fixed the X11/3D bug in the X server that rendered 3D unusable on old 10.4 PPC releases. These days is rather easy to set up a build environment with Macports. As for using Native GTK, I haven¹t tried it yet but I¹ll give it a spin if I get the chance today. On 11/05/09 4:59 AM, "Jonathan Kinsey" <[email protected]> wrote: > I'll start by saying that I've got no idea about Macs... > > Several (non-technical) people have told me they had difficulty getting gnubg > to > run on Macs. One of the hurdles seems to be installing X11 (clashes with fink > for example). Anyway to the subject, has anyone tried using gtk natively with > gnubg? Here's the website: > > http://www.gtk-osx.org/ > > Jon > >
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