Sounds like a good idea to me. Get basic Analysis and Eval settings in the same dialog, with predefined settings acting on both chequer and cube, plus the button(s) for the detailed dialog.
In the Eval settings, on top of the basic predefined ones, I would also add a setting "Same as analysis" in the dropdown. Personally, I would also rename the "Eval" settings to "Hint" settings, as "Eval" does not make it clear that the settings act on the Hint feature. MaX. 2009/9/4 Jonathan Kinsey <[email protected]>: > I've got an idea to make these dialogs a lot simpler, basically by moving > all > the chequer/cube settings into a new sub-dialog and having a single setting > instead. Something like: > > http://www.jonkinsey.pwp.blueyonder.co.uk/images/dialog.png > > The idea being that changing the drop-down will set both the chequer and > cube > settings. The downside is that if a custom (or just different cube/chequer) > settings then you would have to open the second dialog to see the settings. > > As there is more space I could then merge the evaluation settings dialog > into > the same dialog. The player settings dialog could be similarly changed. > > Any thoughts? > > Jon _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
