For chequer play, I can see: - favor the move than wins more gammons (when gammons count, maybe)
and/or (maybe the two overlap): - favor/disfavor the move that hits (or the move that blots) For cube action: - cube aggressive/cube shy (double close no-doubles and take close passes / no-double close doubles, pass close takes) For each "presonality aspect", multiple levels could be defined, e.g.: - gammon-go attitude: disfavor a lot / disfavor a bit / neutral / favor a bit / favor a lot - gammon-save attitude: disfavor a lot / disfavor a bit / neutral / favor a bit / favor a lot - double/nodouble attitude: very shy / shy / neutral / aggressive / very aggressive - take/pass attitude: very shy / shy / neutral / aggressive / very aggressive Another thing that could be interesting is to avoid applying the "presonality" all the time, on all the decisions: an "early doubler" will double early randomly in the match (e.g. with a given probability like 33% of the time, or something). MaX. _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
